Today we sat down with Brennan Williams, AKA the up and coming pro wrestler Marcellus Black, about his love of anime, video games, and what it’s like working as both as a pro football player and a wrestler.
APGNation: First of all, thank you for taking the time to sit down for this interview. Before we begin, could you tell our readers a little about yourself and your background?
Brennan Williams: Sure, a little about me. I grew up around Boston, MA. I had played football since I was seven years old and I road it all the way to the University of North Carolina and three years in the NFL. I’m currently training as a professional wrestler under WWE hall of [...]
After posting our recent analysis of Start Democracy – an online effort to register gamers to vote coordinated by the Video Game Voters Network (VGVN) – APGNation reached out to two representatives of the Entertainment Software Association (ESA), Reed Albers (left) and Rich Taylor (right). We asked them about the origins, objectives and successes of Start Democracy, which you can read below.
APGN: You and Mr. Taylor are representatives of the ESA. What are your roles within the ESA, and what is the ESA’s connection to the [...]
My second interview for this past weekend came a mere twenty minutes after the first, and I must admit I was a bit nervous going into it. Stephen Blum is a voice actor whose work, including Cowboy Bebop and other Toonami staples, I’d know even when I was young and knew next to nothing about the anime industry as a whole. So meeting and interviewing him in person was both a great honor for me, and once more I’d like to thank the management at Anime USA for making it happen.
Stephen Blum is one of the most prolific voice-over artists in the west and has appeared on more television shows, anime, and video games than I could list here. His most famous roles [...]
This past weekend I was lucky enough to sit down with actress Wendee Lee at the Anime USA convention in downtown Washington D.C. in an interview made possible by the excellent work of the convention staff and management. I would like to thank each and every one of them for making this interview giving me the chance to conduct this interview, and to Miss Lee herself for taking time to sit down with APGNation.
Wendee Lee is perhaps best known for her role as Faye Valentine, the female lead of the ever popular anime Cowboy Bebop, but has also voiced a number of other well-known figures in the anime universe. In recent years, she has provided the voice of Queen Serenity from [...]
This week, APGNation’s Jordan Handler had the pleasure of speaking with Elias Toufexis, the voice actor behind Deus Ex’s Adam Jensen and Andiry Kobin of the Splinter Cell series. In this exclusive interview, Toufexis talks about his experiences in acting in both television and video games, being Adam Jensen, and being a gamer.
APGNation: Thank you very much for taking time out of your schedule to answer some of our questions. Could you introduce yourself to our readers who are less familiar with your work?
Elias Toufexis: I’m an actor. I grew up in Montreal, Canada. I presently split my time between Toronto and Los Angeles. I’ve been on a [...]
On October 6th, Harmonix will release their fourth Rock Band title on the Xbox One and PlayStation 4. This is the first time that Harmonix has developed a console iteration of Rock Band in five years, and it will be their first title on the new generation of consoles. APGNation’s Thomas Hughes recently had the chance to talk with Harmonix PR and Communications Lead, Nick Chester about the company’s recent work on the release.
What is it like to be once again working on a Rock Band title, especially considering that it has been five years since a dedicated console version was released? Are you approaching development a little differently this time [...]
This month, Flintlock Studios has unleashed their newest creation – Lithic – upon Kickstarter. In this RTS/RPG/god-game hybrid, players take on the role of a powerful creator spirit who must guide one of four tribes of stone-age humanoids to develop their civilization and conquer the world! To learn a bit more about Lithic, we sat down with Tom and John from Flintlock Studios for an exclusive interview about their latest project.
APGNation First, could you tell us a bit about your company, development team, and how you came up with the idea for Lithic?
Tom: We started Flintlock in September 2013 though for just short of a year we were brainstorming and [...]
APGNation’s Nick Bayer had the pleasure of speaking with Pontus Lundén of Double Zero One Zero, Swedish developer of the upcoming newspaper simulation game, The Westport Independent. In this exclusive interview, Pontus Lundén talks about the creative process and inspirations for the historically-based game. Check it out below:
APGNation: Thank you so much for taking the time to answer some questions regarding your upcoming game, The Westport Independent. Can you introduce the members of the Westport team and the roles each of you fill?
Pontus Lundén: My name is Pontus Lundén, I’m a designer, artist, composer and writer at Double Zero One Zero. The second [...]
This week APGNation was lucky enough to sit down with screenwriter Chiaki J. Konaka, the man behind such works as Serial Experiments Lain, Texhnolyze, and Digimon Tamers, to talk about such diverse topics as his style of writing, the horror genre, and his return to writing for anime. In addition to his work in the anime industry, he has also penned several films, novels, and live-action Tokusatsu shows. His most recent work in the world of anime was 2007’s Ghost Hound.
APGNation: First of all, thank you for speaking with us at APGNation. Would you tell our readers who might not know your work a little about yourself and what you’ve written in the [...]
Update: Added one more question that was asked after the interview -ED.
APGNation’s Garrett Bridges had a chance to sit down with Daniel Vávra, co-founder of Warhorse Studios, to talk about and play some of their upcoming game Kingdom Come: Deliverance at E3.
Vávra gave us the inside scoop, talking about how massive his studio plans for the in-game world to be, with the current Alpha taking over five hours to complete. Every area of the game is based on real places, and the player can perform many immersive role play actions; Vávra even describing a grave-digging (maybe even grave robbing?) mechanic. He also confirmed that horse customization will be in the game, [...]