The multiplayer in Watch Dogs isn’t your typical multiplayer experience. Instead, it’s a “seamless online” experience. That’s according to Lead Gameplay Designer Danny Belanger.
On Ubisoft’s blog, Belanger notes that the game isn’t about lobbies and leaderboards, but rather about a seamless integration in your game. It’s a fully integrated way to enjoy online gameplay with other people, while remaining immersed in your own version of Watch Dogs’ Chicago.
Why bring attention to seamless online gameplay? Thank Grand Theft Auto V for that.
Ubisoft is marketing Watch Dogs as a multiplayer sandbox gamers want where as switching between characters, such as in GTA V, is problematic for many.
“It’s all online. It’s seamless. You continue your game. That aspect, for me, is crucial because otherwise it’s a break in the experience. It all feels like one experience,” says Belanger. In case you missed the commented multiplayer walkthrough, check it out to see the seamless online in action.
All players will always see themselves as Aiden Pearce. So when you hack into a game, you see yourself as Aiden. However, when someone else hacks into your game, you continue to be Aiden. The same goes for the other player. However, each of you sees the other as a “fixer” whose appearance is chosen from the pool of NPCs.
Not interested in having people hack into your game and tail you all across Chicago? Well you can turn off the multiplayer options with a click of a button.
Watch Dogs is set to release on May 27 for the Xbox 360, Xbox One, PS4, PS3, and PC. Be sure to stay tuned to APG Nation as more details emerge as we quickly approach the launch.
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