Resident Evil Creeps On To Current and Next Gen Platforms In 2015


Classic Horror returns early next year as Capcom serves up a port of the first game in the venerable Resident Evil Franchise on both current and next generation gaming platforms. Based on the 2002 GameCube remake of the game, this port will feature  both graphics and sound that been remastered with the latest in “resolution enhancement” and 3D model technology to meet modern standards, offering a crisp gameplay and visual experience even for those who have played the game all those years ago when it was first released.


In addition to visual and audio enhancements, this updated port of the original survival horror game will also feature the ability to switch between the game’s classic tank-style controls, in which a character must be turned around with the joystick before moving, and a more modern take in which the player’s character simply moves in the direction indicated by the player, without the need to turn around first. These control modes can also be changed during gameplay, allowing gamers to choose whichever style they feel is best at any given situation.

First released in 1996, the first title in the Resident Evil franchise would go on to define the modern Survivial-Horror genre and spawn a plethora of sequels and spin-offs that continue on even today. Players wishing to relive the gory glory of where it all began will be able to download Resident Evil on their Xbox 360, Xbox One, PS3, PS4, and PC beginning early next year.

Any of you out there have fond memories of playing the first Resident Evil? Tell us in the comments and the don’t forget to follow us at @APGNation on Twitter for all your gaming news needs!

Nicole Seraphita
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My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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