Astro Gaming Announces New Patent


Today, Astro Gaming, a subsidiarity of Skull Candy Inc., announced that they have acquired a new patent for in their ongoing effort to improve communication between gamers in a multiplayer, Local Access Network setting. The new patent, numbered 8,602,892 by the US Patent Office, was awarded for use in the company’s Game Communications Exchange, or Team MixAmp as it is sometimes known.

“We’re thrilled to once again be recognized for our continued delivery of technological innovation and ongoing contribution to the world of professional gaming.  The Team MixAmp represents one of our earliest innovations and remains one of our most important gaming solutions to date,” said Jordan Reiss, co-Founder & General Manager of ASTRO Gaming. “The ASTRO Gaming Team MixAmp was a true game changer in competitive LAN gaming, literally transforming the playing field for both players and spectators alike.”skull-candy

Since it’s first appearance in 2007, Team MixAmp has been providing gamers with seamless and lagless audio that helps to take their competitive gaming experience to a whole new level. Team MixAmp also provides commentators and other competitive gaming host-types to listen in on and broadcast a player’s chatter to give the audience a better idea of just what is going on at any given time.

Are any of you out competitive gamer? If so, tell us your experiences with team chat in our comments, then don’t forget to follow us on Twitter at @APGNation!

Nicole Seraphita
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My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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