Classcraft Version 2.0 Upgrades Classroom Experience

Created as a means to help students learn by melding the classroom experience with all of the fun of a videogame; Classcraft, which was first released earlier this year, gives children an incentive to do well and succeed in school by rewarding them with points to improve their in-game avatar and tangible real world rewards like being able to bring notes to an exam.


Each player in Classcraft creates an avatar that belongs to one of several different fantasy jobs, such as healer, warrior, and mage, each with their own powers and abilities. These advantages range from in-game traits, such as healing allies or restoring the ability points of teammates, to more concrete incentives like being able to take more time on a test or eating in class. The system also rewards children for working together, as some powers become more useful or can be shared when aided by others. However, these same advantages can also be taken away when a student misbehaves; therefore, rewarding good behavior and punishing bad.

“As a culture, We’re drawn to the addictive interactivity of games like FarmVille and Words with Friends, but learning in the classroom remains a highly individualized experience”. Remarked Shawn Young, founder of Classcraft. “As we continue to improve Classcraft, we are focused on features that go beyond traditional gamification moves to foster collaboration, deep engagement, and improved classroom behavior and keep students coming back for more.”


Classcraft will also feature a number of new features in the upcoming school years including:

  • Spanish, Dutch, German Translations.

  • Interactive Forums.

  • Individual Student Analytic

  • Customizable avatars

  • New artwork and backdrops for characters.

  • Foxes, Owls, and other pets to go with players’ avatars.

  • More intuitive, responsive designs.

Classcraft is now being employed in the lower grades, but could it be adopted to a college environment? Let us know your ideas on how to use this interesting new game in the comments and don’t forget to follow us on Twitter at @APGNation!

Nicole Seraphita
Written by
My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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