ÆRENA Comes to Japan and Korea

The popular turn-based MOBA ÆRENA Clash of Champions will soon head east as Cliffhanger Games teams up with SK Telecom in Korea and Chorus Worldwide in Japan to bring Ærena to a global audience. Both nations are known for having a thriving electronics and gaming market, with Japan actually being the world’s biggest market for mobile apps, making it a natural choice for Cliffhanger to take their popular title to the far east.

“These past few months have been amazing for ÆRENA” said Creative Director Jan Wagner. “We began working with the Electronic Sports Leauge, built a solid fan-base across North America and Europe, and recently launched our most massive update yet. We built ÆRENA to be the esports game we wanted to play, and we couldn’t have asked for better partners as we venture into Japan and South Korea”.


ÆRENA has also recently launched in China, proving its popularity by quickly hanging onto a spot in the App Store’s top ten rank for the nation and being among only a handful of western titles to be featured there.

ÆRENA is a turn-based, MOBA game streamlined for play on tablets and other mobile devices. Choosing a champion as their avatar, players then square off against others in an experience that has recently been making waves in the eSports World. With ÆRENA being featured at such large gaming conventions as Gamescom.

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Nicole Seraphita
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My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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