Our Nation’s Crimsonland Review

Developer: 10tons Ltd.

Publisher: 10tons Ltd.

Platforms: PC, PlayStation 4, PlayStation 3, PlayStation Vita

Genre: Top-Down Shooter

Release Date: July 15, 2014

Crimsonland is a remastered version of the original Crimsonland, released in 2003 for the PC. At first glance, you may be deterred from buying it. Believe me, I didn’t like it at first too. But when I picked up the controller and played it, I instantly became addicted to its fast paced and non-stop action. I couldn’t stop playing for hours straight, and never have I been so fixated on finishing a hard level as I was when I played this game. I have never before seen any game with such a proper descriptive title. When you blast your enemies to gibs, the battlefield is covered with their blood and corpses. It’s proper old-school (you have to win levels to unlock weapons and perks) and there is a quest mode too, with 60 missions, and 3 difficulty settings – Normal, Hardcore and Grim. There is a Survival mode which is further divided into 5 game modes, and each can be played either solo or with others (online and offline). There is much to be liked about this game, but there is also a few things that are not good and can’t go unnoticed.



Crimsonland is one of the most fun top-down shooters that I have ever played. It is a non-stop shooting extravaganza with fairly straightforward controls and 30 weapons to choose from. The guns are mainly divided into 5 types – normal guns, rockets, ion guns, plasma guns and gauss guns. Each weapon has their own advantages and disadvantages. Some guns, such as the minigun, are really useful to destroy a swarm of enemies, but it has a huge reload time. Others like the pulse gun have a small reload time but they don’t do much damage.


The 60-mission long campaign is fun, but some missions can feel repetitive. Every mission is the same – kill all the bad guys. Missions can range from 30 seconds to a few minutes long. It all depends on your luck, however. You start out with a pistol in most missions, and you get more weapons when you kill enemies. You may get stuck with a pistol in the entire mission, or you may get a minigun as soon as you start. Powerups play a big role in the game too. Enemies drop powerups on their death, and powerups include Nukes, Freeze, Fireblast, etc. There is a Survival mode, when enemies keep on coming, and you use the weapons and perks unlocked in the campaign. There are leaderboards for each Survival mode too, which gives the game immense replay value.


The Verdict

But as fun as it is, the game has it’s flaws. The graphics are not good at all, and it felt like I was playing a Flash game on my web browser in 2007. This game may be old-school, but they could have done a better job with the remastering. The battlefields don’t look good. The enemies look like they are rendered in 3D but it is difficult to make sure with the top-down viewing angle. The soundtrack could have been better, and the sound effects aren’t really good too, with some different types of enemies having the same sound effects.

But in the end, these do not distract us much from the real star, the gameplay. So all in all, this is a good game to play while you are waiting for the next AAA game to release, and after weighing all the good and bad about Crimsonland, I give this game a 7 out of 10.

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