MADE Brings New Life to Ancient MMO

MADE, the museum of art and digital entertainment, will be holding a marathon hacking session September 28th in an effort to bring the nearly 30 year old MMO Habitat back to life. According to a post on MADE’s blog, the project is important because it is necessary to preserve our digital heritage because it reminds people how far we’ve come and just where the game industry has its roots.

“Lucasfilm Games and the work of Chip Morningstar and F. Randall Farmer on Habitat were extremely far ahead of their time. In an era where the online service that hosted the game was only available on evenings and weekends, these two men built a completely new type of online interaction, and they built it in such a robust way that we anticipate, almost thirty years later, that this 1989-era server hardware can support up to 10,000 users,” said Alex Handy, founder and director of the MADE.

Habitat itself is a MMO-style game that was first released in 1988 and was developed by Lucasfilm games. Much like modern MMOs, Habitat allowed users to create avatars and interact in real-time with other users and the game world around them. MADE notes that in many ways that Habitat is the ancestor of many of today’s popular MMO titles, such as World Of Warcraft.

If the hacking attempt is successful, Habitat will be kept online and playable via 1980s era servers donated by Stratus Technology.

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Nicole Seraphita
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My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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