Day 2 of Dota 2‘s Foreseer’s Contract introduces a new hero, Nerif the Oracle. The new hero possessess unique abilities capable of damaging, healing, and purging friends and foes alike. The Phantom Assassin has also gotten her new Arcana, the Manifold Paradox. This includes two weapons, a unique duel-wield animation as well as a host of other special effects. More of the promised compendium rewards for Dota 2 players are also included in this latest update. New models for both the Dire and Radiant creeps (ranged and melee) come along with the patch. Further base customization can also be seen in the form of hero effigies. Compendium gems have finally awoken as well, giving players a new emote and item to slot in socket. As always, there are a host of new bug fixes and new heroes in Captain’s Mode included in this update. It’s nice to see Valve deliver on the promised compendium awards before the year was out for TI5.
Lore for Nerif The Oracle:
Ascendants to the Great Seat of Cymurri had for ages imported their Oracles exclusively from the Ivory Incubarium, high in the hollow peaks of the Zealot’s Range, with a downpayment made at the time of the embryo’s conception and the balance surrendered on delivery of a mature, well-trained prophet to the Gate of the Graven King.
Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles were anchored by their physical form to the world we most of us share; meanwhile, their souls roamed far afield, barely bound by the airiest astral umbilicus. From such cosmic roamings the prophets would return, speaking words of fire with tongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors, who found in them visions of the future, diplomatic advice, all the supernatural ammunition the line of Graven Kings needed to secure victory in every campaign, whether in the court or on the battlefield. Thus it went for generations, the Graventome’s pages filling with the names of triumphant kings and the new domains they had acquired. So it went, that is, until the particular Oracle named Nerif arrived to serve the very last of the stone-helmed kings.
From the first, Nerif’s prophecies were unusual. They seemed not merely to portend the future, but to shape it. The weird soothsayer croaked out advice no one had requested, and suddenly the Cymurri found themselves immersed in conflicts with newfound enemies. The Advisors, sensing a threat to their power, were quick to pin these unwelcome developments on the latest Oracle. They demanded his removal, petitioning the Sybils to reclaim their defective prophet and replace him with a worthy substitute. But Nerif described an ominous dream of the Incubarium’s destruction, and within hours came news of the ancient school’s destruction in a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Advisors withdrew to their counsel chambers, suddenly anxious to avoid the Oracle’s notice. The Graven King, however, was a creature of great practicality. He doubted the commitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ought be used as a weapon to enlarge his domain. He therefore demoted his timid counselors and stationed Nerif at his side. With only a blunt understanding of Nerif’s talent, he boldly stated the outcomes he desired, and coaxed Nerif into uttering his wishes as prophecy.
At first, all was well. The Last Graven King boasted that by adopting Fate’s pet, he had made a plaything of Fate itself. He should have taken it as a warning then when, on the eve of his invasion of the Unsated Satrap’s realm, he attempted to coerce a prediction of certain victory from his Oracle, only to hear Nerif quietly mutter, “It could go either way.” No firmer statement could he force from Nerif’s lips. Still, the King was confident in his army. The Satrapy was landlocked, poorly armed, and shut off from all possible allies. He took “It could go either way” to indicate that with tactical might on his side, there was little risk in his plan.
Of course, we now know that he should have taken the sayer’s words more literally. Even with careful study of the Annotated Annals of If, what happened on the field before the Unsated Satrap’s palace is almost impossible to visualize. It appears that in the midst of the carnage, the battle began to bifurcate. At each pivotal moment, reality calved and broke into bits. Soldiers who staggered and fell in battle also stood sure-footed, forging onward to fight. Their minds also split; the warriors found themselves both dead and alive, existent and non-existent. Victory and defeat were partitioned, so that each separate outcome was experienced in simultaneity by both armies. The universe became a hall of mirrors, with all the mirrors endlessly shattering.
The immediate effect on both parties was insanity. Unable to comprehend the state of being both triumphant and defeated, the Graven King’s mind dispersed into motes of madness. The naive Satrap fared no better. The opposing paired realities continued to split and split again, echoing into infinite histories, all of them populated by a bewildered populace that soon lost the ability to feed, clothe, defend, or reproduce itself in the traditional manner.
Long before the repercussions had played out, however, Cymurri’s wary Advisors had seized Nerif, bound and gagged him, and launched him out of their universe at high speed on a dimensional barque, in the hopes of depositing him where he could do them no harm forever. It was, of course, too late for them. And may well be for us.
- Enabled Broodmother in Captain’s Mode
- Enabled Phoenix in Captain’s Mode
- Fixed Midnight Pulse rounding down
- Fixed Illusions not showing the same Black King Bar charges as the primary hero
- Fixed recursive damage loop with stolen Fatal Bonds and Sticky Napalm
- Fixed Spirit Bear being unable to pick up Bounty Runes
- Fixed Pounce not being removed by Blade Fury
- Fixed some minor incorrect purgeability behaviors with Invulnerable states on Bane, Ember Spirit, Faceless Void, Morphling and Storm Spirit
- Fixed Runes not spawning at the right time in save/load games
- Fixed save/load not remembering Black King Bar charges
- Fixed some cases where reconnecting to a match would fail until the client was restarted
- Town Portal Scroll effect coloring intensified to show more of the casting player’s color
- Improved detection of Poor Network Conditions. Now it can trigger if multiple players experience degraded connection quality, even if they do not totally drop connection. When poor network connections are detected, the match is immediately safe to leave, match results are not recorded, and prediction items are not consumed
- Fixed a bug which caused end-of-match rewards, such as All Hero Challenge progress, to not be granted if players left very quickly after a match ended at the same time that match signout was delayed
- Added Phantom Assassin Bot
- Added Oracle Bot
- Bots can no longer use buyback if affected by an Aghanim’s Scepter-upgraded Reaper’s Scythe
- Added new sounds for each rune type
- Added a new sound for when Linken’s Sphere is cast on an ally
- Added a new sound for Helm of the Dominator
- Added a new sound for Spirit Breaker’s Empowering Haste activation
- Added a sound layer to Desolator attacks
- Updated the sound for Roshan’s Slam
- Updated the sound for Windranger’s Windrun
- Basic attacks that miss or are evaded no longer play sounds
- New healthbars added for Ancient buildings, Roshan, and hero creeps (Spirit Bear, Familiars etc)
- The item context menu now allows “Move to Stash” while dead
- Fixed alt-pinging the enemy’s item sometimes getting truncated
- Linken Sphere now shows up as a buff icon when cast on allies
- Fixed the Reaper’s Scythe indicator not appearing in the top bar when buyback is unavailable to a killed hero
- Allow tab cycling (without unit selection) between owned units to cycle to illusions
- If Unified Unit Orders is unchecked, holding down control while issuing orders will only issue the order to the selected unit group and not the entire selection
- Damage taken by illusions is now expressed in ability and item descriptions as the total amount of damage that the illusion will take. Previously, it was shown as an amount of bonus damage to then be added to the base 100%
- Several tooltip adjustments and fixes
- Added a Terse option to Fight Recap
- Spectating in DotaTV will now show player pings and drawings
- Added an option for sorting items in your armory by those received most recently
- Reduced teammate evaluation survey to 1 question
- Fixed crash from Lion Infernal Wings weapon particle
- Fixed broken eyelid animation for flying Prismatic Drake courier
- Fixed mesh inside wrist guards for Battletrap armor
- Fixed custom portrait for Crystal Maiden when equipped with Yulsaria’s Glacier
- Enabled item set for Lone Druid Wolf Hunter and added Spirit of Calm to the Tools of Haruspex item set
- Fixed Eki Bukaw ward hitboxes
- Fixed eye attaches for Lil Nova courier
- Updated foot particles for Mirana’s Sapphire Sabre-Lynx mount
- Updated emoticons in the DotaCinema Captains Draft 2.0 bundle
- Magnus – Increased texture budget for his weapon to 256×256
- Elder Titan – Enabled alpha-test
Excited for this latest update to Dota 2? Let us know what you think in the comments below or on Twitter. Follow @APGNation for more gaming news and reviews!