In a post in the backer forums, developers of Double Fine Studios have announced that Broken Age Act 2 will be delayed until early 2015. The game has a troubled development history despite its huge success on Kickstarter. Initially seeking to raise only $400,000 to fund the project, Double Fine Studios raised $3,450,000, exceeding the funding goal to a tune of 800%. The project quickly grew as founder Tim Schafer added more and more stretch goals and turned the game into something far more ambitious than they had originally planned. Then the trouble began.
A year later it was announced that the money was all but gone, and that the studio would have to break the game into two parts to be released via Early Access on Steam, with the hope that enough people would buy the game so that they could continue development into Act 2, which was originally planned to be free — at least for backers — and released at a later date.
The goal now is to get all the final work done so we can hit Alpha on all of Act 2 by the end of the year. That means, as you may have guessed based on recent updates and documentary episodes, the Act 2 ship that will deliver the complete adventure is now looking like it will be early next year. The game is looking really good and the team is working super fast, but we just gotta give the game the time it needs to really deliver on everything we’re hoping it will be. —Statement from Broken Age Backer Forums
Let’s hope that future projects coming out of Double Fine Studios are less troubled by development and funding problems. After all, this isn’t the first game that has been victim to obvious project mismanagement at Double Fine. No doubt players will be personally curious to see how cohesive the story will feel after being split up into two parts, what with the script for Act 2 being written at a much later date than the first.
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