A welcome respite from long load times between deaths or traveling between lanterns has finally arrived for all you would-be hunters out there. From Software has finally dropped Patch 1.03 that brings about a long overdue fix to one of the biggest technical issues in an otherwise universally praised experience in Bloodborne. The high points of this latest iteration can be found below:
- Reduced loading times (approx. 5-15 seconds; may vary by circumstance)
- Fixed bug that left certain lifts and elevators inoperable
- Fixed bug that resulted in bosses becoming immobilized
- Fixed bug that left players unable to advance NPC events during multi-play
- When the PS4 is put into Rest Mode during online play, the game will now return to the main title screen upon resuming play
This will resolve matchmaking issues related to Suspend/Resume.
- Other various bug fixes
Faster load times are, without a doubt, the highlight here. Digital Foundry put it to the test, though. The comparison from Patch 1.01 to Patch 1.03 across stock PS4 500 GB drives compared to Solid-State Drives can be seen here:
So there are definite improvements across the board no matter which area one might going to or returning from. One of the biggest improvements has to be respawning in Central Yharnam. Players at launch all felt the sting of a game that took ages to load after a death. A reduction of nearly 26 seconds is a vast improvement over the former. The early areas are where are a lot of DF’s testing took place and, frankly, it is in those areas where it was needed most.
One thing of note from this latest Patch that wasn’t really mentioned in the notation for it? Item descriptions on loading screens make their triumphant return. It has been a staple of the Souls franchise for some time now and, frankly, should help players to work through the wait between attempts at bosses and so forth.
The only other really noticeable technical issue that afflicted Bloodborne from day one, aside from loading times, is the inconsistent frame rate. The average of 30 FPS works well but can, in parts, drop to levels that even those not normally hunting for dropped frames might notice it. The game is in a far better place now, no doubt than at launch, but there is still work to do yet. This patch comes a bit later than one would have expected, but those who are late to the Bloodborne party should have a much-improved experience.
Have you found yourself suffering through long load times after the twentieth death in a row? How happy are you to see news regarding this patch dropping today? Let us know in the comments below. Be sure follow us (@APGNation) on Twitter for the latest gaming news, interviews and reviews. Stay tuned, Nation!
SOURCE: Bloodborne Patch 1.03 Notes