4DX Games recently announced Super Space Meltdown, a new top-down shooter for PC, iOS, and Android. Per their press release:
You are Sgt. Alex Cutter a lone wolf Space Trooper sent into deep space. Your mission, to rid the galaxy of every last species of alien scum with your big ass plasma rifle, and you’ve got just 60 seconds to do it before the whole space station goes into meltdown.
Time is both your enemy and your friend in an endless maze of space station levels. Get the drop on alien patrol patterns, use stealth to flank them and unleash hell with a click of your big ass plasma rifle. Delve ever deeper, learn your enemy while leveling up your weapons each time you play. Learn, Die, Repeat, can you ever master Super Space Meltdown?
Super Space Meltdown bills itself as a game with “click mechanics”, which means that every action in the game is completed with a click. To move your character, you click on the screen, to shoot you click on your gun and to deploy equipment you click on the appropriate icon. The game is in Early Access on PC and Mac, and there’s a demo currently available for download.
What appears to be the most interesting aspect of the announcement are the assets used in the game. The on-screen gun used to show your player’s weapon is clearly an assault rifle from Halo, and the motion sensor and health/shield bar are also borrowed from the popular shooter. In addition to the borrowed visuals, the sound of the gunfire is suspiciously reminiscent of the Star Wars blasters.
We reached out to 4DX Games about the similarities, and they responded with the following statement:
As for the Halo inspired GUI, we are changing that for the final version so those should be considered placeholders. Our artist took the vision for Halo inspired GUI a bit too literally and we’ve already gotten a lot of angry feedback about the similarities.
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