New Kôna Screenshots Showcase Isolation In The Far North

In the foreboding mystery game Kona, players explore the quiet world of a small town on the Canadian frontier in the 1970s. Though you have arrived in this land of ice and snow investigate a land dispute between the locals and a rich industrialist, it quickly become apparent that there is more to this mystery than a simple matter of squabbles over land and property rights.

To showcase the sort of mysterious things you’ll encounter in Kona, the developers at Parabole, a small indie game studio based in Quebec City, have provided a few strange screenshots for your investigation.

Funded in August 2014 via a successful Kickstarter campaign that drew over $44,000 from 1,304 backers, Kona is a first person adventure game that promises a mixture survival and mystery in the snowy wastes of the Canada. Players will not only have to solve mysteries plaguing the area but also survive the hostile climate and keep themselves alive as well. Parabola also promised in their Kickstarter write-up that Kona was a game “built for people with brains.”

Since its run on Kickstarter, Kona has been voted for release via Steam by fans and will be available via digital download some time shortly. If you want to experience the game for yourself, you can also download a beta demo version of the game here.

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Nicole Seraphita
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My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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