While at this years Eurogamer, I got the chance to talk with Andy Wafer of Pixel Toys. Andy recently presented at the Apple Special event, introducing the world to 3D touch and Warhammer 40,000: Freeblade.
APGNation: What is Warhammer: Freeblade?
Andy Wafer: Warhammer: Freeblade is a game in which you take control of a mech called the Imperial Knight. The Imperial Knights are a faction within the Warhammer universe, that are fairly new but have not yet been featured in a game. So this is the first time you are going to be able to take control of these huge destructive machines. The gameplay itself is very Action/RPG orientated, where you recreate large scales warfare seen in other Warhammer titles. The player must also focus on using the most suitable weapons available and prioritizing enemies over one another. The walking segments are broken up by large melee battles, where players must beat the in-game QTE.
APGN: How did the whole Apple partnership happen and how was the game received afterwards?
Andy: So yeah, we built the game and basically just got asked to come along to the event. It was great to be involved with that process and show off our game to such a large audience. Well to be honest, from the announcement of the title we had a lot of buzz going into the event. People were instantly interested in Warhammer: Freeblade, and then the event in America only added to the hype for the title. We’ve been able to take on peoples comments and really try to add as much to the game as we can.
Andy: Initially we are just focusing on mobile and tablet platforms as we want to reach as big an audience as we can on those, but we haven’t ruled out other machines. Apple TV is something we are currently looking at, that looks quite cool and should be great to implement with Warhammer: Freeblade.
APGN: Are you planning to support Freeblade beyond release?
Andy: The release for us is just the start, we are going to be constantly updating the game and looking to bring out new content every four to six months and plan to do so for the next few years. There will also be an integrated multiplayer mode in the future as well, so there is a lot to look forward to for the players of Warhammer: Freeblade.
APGN: 3D Touch is going to be a big part of Warhammer: Freeblade, do you think the feature is going to innovate the mobile gaming industry?
Andy: I think so yeah. Up until now you’ve only really had a 2D way of interaction on a mobile device, but the 3D touch adds a controller like level of interaction on the screen. It’s really hard to describe it until you have actually played with it. It really does change the way you interact with games though, and I think developers are going to create all kinds of cool and innovative games using the technology.
APGN: Do you think mobile gaming is going to reach the point where it is seen as equal among Console and PC gaming?
Andy: There’s different kinds of devices for different times of the day, you obviously can’t take a PC or a console on the bus with you and have the same experience you would on the sofa in front of a huge screen. But what these new mobile devices are doing is creating rich and dynamic experiences that are much more like console gaming. So it will get to a point where the experience will become much more similar.
APGN: What’s next for Pixel Toys?
Andy: At the moment we are solely committed to releasing Warhammer 40,000: Freeblade and then supporting it in the future with new content. It is important to us that we not only release the game but also support it in the months that follow, as a service to our players.
Warhammer 40,000: Freeblade is set to release towards the end of the year, and will be the first game to make use of the new 3D touch capability of the new iPhone 6S. Expect to hear more over the coming months.
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