APGNation – Gaming News & eSports 2017 http://apgnation.com Video Games, eSports, Gaming News, Cheats, Reviews & More Thu, 30 Nov 2017 05:38:07 +0000 en-US hourly 1 https://i2.wp.com/apgnation.com/wp-content/uploads/2016/05/cropped-logo-apg-blue.png?fit=32%2C32 APGNation – Gaming News & eSports 2017 http://apgnation.com 32 32 65389983 Barley House and Cleveland 19 owes FaZe Banks and Alissa Violet an Apology http://apgnation.com/articles/2017/11/29/22941/barley-house-cleveland-19-owes-faze-banks-alissa-violet-apology/ http://apgnation.com/articles/2017/11/29/22941/barley-house-cleveland-19-owes-faze-banks-alissa-violet-apology/#respond Thu, 30 Nov 2017 05:35:11 +0000 http://apgnation.com/?p=22941 What Happened? Let me fill you in if you do not know what happened to Alissa Violet the night she got battered by a female and male patron and sexually touched by a bouncer who works for Barley House. For this unlucky couple, an innocent night out turned into a nightmare. On November 25, 2017, Ricky “FaZe” Banks and his girlfriend, Alissa Violet, went to Barley House, a pub in Cleveland, OH, to hang out with family and friends. According to Banks, as they prepared to leave the establishment, Violet decided to use the restroom. Banks wanted to wait for his girlfriend just outside of the restroom and claims that a few months earlier, Maria, a member of Barley’s management at another location, gave the couple permission to use the restrooms downstairs. Bouncer’s Rage However, he was confronted by a bouncer who refused his requests. The bouncer told Banks to leave and, when he did not comply, put him in a headlock and dragged him away from the restrooms. Banks was then handed off to another bouncer who escorted him outside. Outside, Alissa Gets Battered Despite his removal, Banks was not ready to leave the scene. According to the couple, Alissa had been harmed as well. She claims that one of the bouncers pushed her down the stairs and that another grabbed her inappropriately. Thus, Banks wanted answers from the restaurant’s management in addition to the name of the bouncer who had attacked him, and a bracelet he lost during the encounter. However, he was unsuccessful, as some patrons, who wanted Banks and Violet to leave the area, became violent. Despite Banks’s attempts to protect her, Violet left the establishment with a black eye and bruised lip. I have reached out to Maria, Banks, and Alissa for further comment. At this time, they have not responded back to my inquiries. Barley House POV Barley House’s recent interview with Cleveland 19 tells a very different story. According to the restaurant’s management, Banks refused to leave a restricted area and then taunted the bouncers. (The offending taunt, caught on camera, was a dance move.) The rest of the narrative is similarly inconsistent with the videos of the incident. Barley House claims that Banks and Violet “were guided up the steps” towards the exit. However, the video shows that Banks was missing his baseball cap after he left the restricted area, suggesting that some altercation must have occurred. The story also states that Alissa rode on the back of a bouncer while, in contrast, the video shows Alissa and two friends being pushed away from the stairs towards the exit. Cleveland 19 then reports that Alissa starts an altercation with another patron. However, the video released shows that the other patron became upset with Alissa because she was filming the incident and that she was subsequently attacked by a man and a woman. The most compromising part of the piece, which is a video clip of Banks throwing an object at someone else, is taken out of context. It paints Banks as the aggressor, though he was responding to the man who attacked Alissa. The Second Fight But that’s not where the inconsistencies end. According to Corey May, owner and managing partner of Barley House, Banks came “out of nowhere and starts pounding this guy in the face.” However, the video shows no evidence of this having happened. Instead, it shows a woman hitting Alissa, and then a man pushing, choking and then beating her. Barley, Show us The Full Video Clearly, the story is incomplete. This is partly because the video alongside Cleveland 19’s story is clips of the full security footage strung together, as demonstrated by the discontinuity of the time stamps. Barley House does not show what happened while the bouncers where guiding Banks up the steps where it is visible in the video that Banks lost his hat and his clothes appear to be stretched. If Barley House’s narrative is true, it is in their best interest to release the full-length, unedited recordings. It seems they selectively picked out clips to show Cleveland 19 during their interview. I challenge everyone who is reading this to take a few minutes and watch the interview, and you will see, for yourselves, there are missing clips to what occurred that night. At one point, the clip skips 20 minutes of footage and at times the time stamp is not visible. I have reached out to Barley House via email, phone call and Facebook messenger asking if they plan on releasing the full footage of what happened the night Alissa got battered by a man. At this time, they have not responded back to my inquiries. Cleveland 19’s Unethical and Bias Reporting Even more problematic, however, is the original reporting of the story. Despite his recent induction into the Cleveland Press Club Journalism Hall of Fame, Paul Orlousky, the journalist who covered the story for Cleveland 19, failed to meet the most basic demands of his profession. For example, according to the couple, Orlousky did not reach out to them for a statement. Moreover, the rhetoric he used to refer to Violet’s video (an “outrageous video”, in his opinion) unfairly painted Banks and Violet in a negative light. A quick look at Banks and Alissa’s YouTube channel and you will determine it is far from “outrageous videos.” Lastly, though given the opportunity, Orlousky failed to demand a full video from the Barley House and release the evidence to the public. Evidently, even Orlousky realized the shortcomings of his first piece and later amended the article to include Banks’s interview with DramaAlert. Putting into question the ethics of Paul Orlousky and Cleveland 19/Fox 19/WAFB. As a journalist, we are taught to seek the truth and report the facts from all sides. I have reached out to Paul Orlousky, Cleveland 19, Woio and Raycommedia for further comment. At the time of this Publishing, no one has emailed me back. Barley House and Cleveland 19’s History Was this merely an oversight, or was it a violation of journalistic ethics? Banks insinuated that Cleveland 19 and Barley House have a special relationship and that this relationship led to biased reporting of the incident. In an editor’s note, Cleveland 19 denies any financial relationship with the restaurant. However, I stumble upon an interesting comment from a few years ago (from an article that was covering Sean Heineman rape trial). Sean Heineman is a former co-owner of Barley House. This comment sparked an interest in me to continue searching more in-depth into the relationship between Cleveland 19 and Barley House. Oh, Look What I Found Here’s a challenge, go to Cleveland19.com and search for Sean Heineman. How many articles popped-up? Two? Two articles. Keep in mind, many of Cleveland 19’s competitors covered the trial extensively and with more details. Now, go back and search for Barley House and tell me how many positive articles you can find. Many. Before anyone yells “strawman!” there’s more, and I’ll leave it up to the readers to decide for themselves. During my research, I stumble upon an interesting article. The article was found on Cleveland 19’s website. The title reads: “19 Action News employees were caught moonlighting at the Barley House.” I’ll leave it up to the readers to decide if Cleveland 19’s editorial team is telling the truth, there’s no personal relationship between Barley House and Cleveland 19? I’ll leave you with this, Barley House and Cleveland 19 do the right thing and report what matters. Who physically abused Alissa Violet? That’s what the headlines should read. Full Disclosure: I am a subscriber to FaZe Banks and Alissa Violet.

The post Barley House and Cleveland 19 owes FaZe Banks and Alissa Violet an Apology appeared first on APGNation - Gaming News & eSports 2017.

]]>
What Happened?

Let me fill you in if you do not know what happened to Alissa Violet the night she got battered by a female and male patron and sexually touched by a bouncer who works for Barley House.

For this unlucky couple, an innocent night out turned into a nightmare. On November 25, 2017, Ricky “FaZe” Banks and his girlfriend, Alissa Violet, went to Barley House, a pub in Cleveland, OH, to hang out with family and friends. According to Banks, as they prepared to leave the establishment, Violet decided to use the restroom. Banks wanted to wait for his girlfriend just outside of the restroom and claims that a few months earlier, Maria, a member of Barley’s management at another location, gave the couple permission to use the restrooms downstairs.

Bouncer’s Rage

However, he was confronted by a bouncer who refused his requests. The bouncer told Banks to leave and, when he did not comply, put him in a headlock and dragged him away from the restrooms. Banks was then handed off to another bouncer who escorted him outside.

Outside, Alissa Gets Battered

Despite his removal, Banks was not ready to leave the scene. According to the couple, Alissa had been harmed as well. She claims that one of the bouncers pushed her down the stairs and that another grabbed her inappropriately. Thus, Banks wanted answers from the restaurant’s management in addition to the name of the bouncer who had attacked him, and a bracelet he lost during the encounter. However, he was unsuccessful, as some patrons, who wanted Banks and Violet to leave the area, became violent. Despite Banks’s attempts to protect her, Violet left the establishment with a black eye and bruised lip.

I have reached out to Maria, Banks, and Alissa for further comment. At this time, they have not responded back to my inquiries.

Barley House POV

Barley House’s recent interview with Cleveland 19 tells a very different story. According to the restaurant’s management, Banks refused to leave a restricted area and then taunted the bouncers. (The offending taunt, caught on camera, was a dance move.) The rest of the narrative is similarly inconsistent with the videos of the incident. Barley House claims that Banks and Violet “were guided up the steps” towards the exit. However, the video shows that Banks was missing his baseball cap after he left the restricted area, suggesting that some altercation must have occurred.

The story also states that Alissa rode on the back of a bouncer while, in contrast, the video shows Alissa and two friends being pushed away from the stairs towards the exit. Cleveland 19 then reports that Alissa starts an altercation with another patron. However, the video released shows that the other patron became upset with Alissa because she was filming the incident and that she was subsequently attacked by a man and a woman. The most compromising part of the piece, which is a video clip of Banks throwing an object at someone else, is taken out of context. It paints Banks as the aggressor, though he was responding to the man who attacked Alissa.

The Second Fight

But that’s not where the inconsistencies end. According to Corey May, owner and managing partner of Barley House, Banks came “out of nowhere and starts pounding this guy in the face.” However, the video shows no evidence of this having happened. Instead, it shows a woman hitting Alissa, and then a man pushing, choking and then beating her.

Barley, Show us The Full Video

Clearly, the story is incomplete. This is partly because the video alongside Cleveland 19’s story is clips of the full security footage strung together, as demonstrated by the discontinuity of the time stamps.

Barley House does not show what happened while the bouncers where guiding Banks up the steps where it is visible in the video that Banks lost his hat and his clothes appear to be stretched. If Barley House’s narrative is true, it is in their best interest to release the full-length, unedited recordings. It seems they selectively picked out clips to show Cleveland 19 during their interview. I challenge everyone who is reading this to take a few minutes and watch the interview, and you will see, for yourselves, there are missing clips to what occurred that night. At one point, the clip skips 20 minutes of footage and at times the time stamp is not visible.

@gustavonever captured the images

I have reached out to Barley House via email, phone call and Facebook messenger asking if they plan on releasing the full footage of what happened the night Alissa got battered by a man. At this time, they have not responded back to my inquiries.

Cleveland 19’s Unethical and Bias Reporting

Even more problematic, however, is the original reporting of the story. Despite his recent induction into the Cleveland Press Club Journalism Hall of Fame, Paul Orlousky, the journalist who covered the story for Cleveland 19, failed to meet the most basic demands of his profession. For example, according to the couple, Orlousky did not reach out to them for a statement.

Moreover, the rhetoric he used to refer to Violet’s video (an “outrageous video”, in his opinion) unfairly painted Banks and Violet in a negative light. A quick look at Banks and Alissa’s YouTube channel and you will determine it is far from “outrageous videos.”

Lastly, though given the opportunity, Orlousky failed to demand a full video from the Barley House and release the evidence to the public. Evidently, even Orlousky realized the shortcomings of his first piece and later amended the article to include Banks’s interview with DramaAlert. Putting into question the ethics of Paul Orlousky and Cleveland 19/Fox 19/WAFB. As a journalist, we are taught to seek the truth and report the facts from all sides.

I have reached out to Paul Orlousky, Cleveland 19, Woio and Raycommedia for further comment. At the time of this Publishing, no one has emailed me back.

Barley House and Cleveland 19’s History

Was this merely an oversight, or was it a violation of journalistic ethics? Banks insinuated that Cleveland 19 and Barley House have a special relationship and that this relationship led to biased reporting of the incident. In an editor’s note, Cleveland 19 denies any financial relationship with the restaurant. However, I stumble upon an interesting comment from a few years ago (from an article that was covering Sean Heineman rape trial).

Sean Heineman is a former co-owner of Barley House. This comment sparked an interest in me to continue searching more in-depth into the relationship between Cleveland 19 and Barley House.

Oh, Look What I Found

Here’s a challenge, go to Cleveland19.com and search for Sean Heineman. How many articles popped-up? Two? Two articles. Keep in mind, many of Cleveland 19’s competitors covered the trial extensively and with more details. Now, go back and search for Barley House and tell me how many positive articles you can find. Many.

Before anyone yells “strawman!” there’s more, and I’ll leave it up to the readers to decide for themselves.

During my research, I stumble upon an interesting article. The article was found on Cleveland 19’s website. The title reads: “19 Action News employees were caught moonlighting at the Barley House.” I’ll leave it up to the readers to decide if Cleveland 19’s editorial team is telling the truth, there’s no personal relationship between Barley House and Cleveland 19?

I’ll leave you with this, Barley House and Cleveland 19 do the right thing and report what matters. Who physically abused Alissa Violet? That’s what the headlines should read.

Full Disclosure: I am a subscriber to FaZe Banks and Alissa Violet.

The post Barley House and Cleveland 19 owes FaZe Banks and Alissa Violet an Apology appeared first on APGNation - Gaming News & eSports 2017.

]]>
http://apgnation.com/articles/2017/11/29/22941/barley-house-cleveland-19-owes-faze-banks-alissa-violet-apology/feed/ 0 22941
PUBG: A Game and its Path to Fame http://apgnation.com/articles/2017/09/18/22915/pubg-game-path-fame/ http://apgnation.com/articles/2017/09/18/22915/pubg-game-path-fame/#respond Tue, 19 Sep 2017 01:04:27 +0000 http://apgnation.com/?p=22915 This week PlayerUnknown’s Battlegrounds reached a new high for both itself and as a Steam game, a whopping 1,348,374 players on simultaneously. This player number puts PUBG in very rare company, only Dota 2 has over 1 million peak players. With a new update adding a foggy map setting and some bug fixes and a huge gameplay update on the horizon, PUBG is setting up to be the new king of Steam.   PlayerUnknown’s Battlegrounds has been out for around 7 months now and its player count is staggering. The game in its first four months alone gained a total of 207,000 new players and the following two months alone brought in more than 256,000 new players. In the week leading up to PUBG overcoming Dota 2, PUBG had over 1 million players on everyday, each day the number grew! These numbers are staggering, no game has ever done this, at least this fast.  PUBG continues to grow each and every day. PUBG crushed Dota 2’s highest peak of 1,291,328 on September 16th, 2017. PUBG will become the first non-valve game to sit as the #1 Highest played game. But how did this seemingly small game grow so large, so fast? Doing some more sleuthing to comprehend these impressive numbers PUBG is putting up, I compared it to that of Dota 2 and PlayerUnknown’s Battlegrounds counterpart, H1Z1: King of the Hill. Looking at the data, once PUBG had the same peak as H1Z1, H1Z1 continued its downward player count and PUBG went straight for Dota 2. Did we mention that was two months into  PlayerUnknown’s Battlegrounds existence? Furthermore at that intersection we notice Dota 2 trend upwards a bit but slowly begin a downwards dip and Dota 2 hasn’t really recovered since then. Dota 2 has always held the title of the most played game on steam since its release and many gamers are always on (about and average of 500,000 daily per month). Looking at PUBG as a whole, it started as a mod for ARMA 3 and eventually got picked up by Bluehole, a Korean gaming studio. With Bluehole’s (and a few others) help, the game became a standalone early access game on the Steam Market in early March, 2017. From here the rest was history. People began to hail PUBG as a newer H1Z1, and started to flock to the game. Streamers began to pick up the game and that helped secure PUBG’s spot as a main Steam game. With the Twitch community’s support, PlayerUnknown’s Battlegrounds was not only able to land itself an invitational tournament back in August, but also increase the player count drastically. The tournament saw both professional teams and regular players come together taking a shot at a prize pool of $350,000. Looking at both the numbers and what the developers have in store for PlayerUnknown’s Battlegrounds, the game doesn’t seem to be going away anytime soon. The developers wish to take careful steps in setting up PlayerUnknown’s Battlegrounds to be a major esports game, carefully sorting out bugs and all. Purchase PlayerUnknown’s Battlegrounds on Steam here Sources: History of PUBG

The post PUBG: A Game and its Path to Fame appeared first on APGNation - Gaming News & eSports 2017.

]]>
This week PlayerUnknown’s Battlegrounds reached a new high for both itself and as a Steam game, a whopping 1,348,374 players on simultaneously. This player number puts PUBG in very rare company, only Dota 2 has over 1 million peak players. With a new update adding a foggy map setting and some bug fixes and a huge gameplay update on the horizon, PUBG is setting up to be the new king of Steam.

 

PlayerUnknown’s Battlegrounds has been out for around 7 months now and its player count is staggering. The game in its first four months alone gained a total of 207,000 new players and the following two months alone brought in more than 256,000 new players. In the week leading up to PUBG overcoming Dota 2, PUBG had over 1 million players on everyday, each day the number grew! These numbers are staggering, no game has ever done this, at least this fast.  PUBG continues to grow each and every day. PUBG crushed Dota 2’s highest peak of 1,291,328 on September 16th, 2017. PUBG will become the first non-valve game to sit as the #1 Highest played game. But how did this seemingly small game grow so large, so fast?

Doing some more sleuthing to comprehend these impressive numbers PUBG is putting up, I compared it to that of Dota 2 and PlayerUnknown’s Battlegrounds counterpart, H1Z1: King of the Hill. Looking at the data, once PUBG had the same peak as H1Z1, H1Z1 continued its downward player count and PUBG went straight for Dota 2. Did we mention that was two months into  PlayerUnknown’s Battlegrounds existence? Furthermore at that intersection we notice Dota 2 trend upwards a bit but slowly begin a downwards dip and Dota 2 hasn’t really recovered since then. Dota 2 has always held the title of the most played game on steam since its release and many gamers are always on (about and average of 500,000 daily per month).

Looking at PUBG as a whole, it started as a mod for ARMA 3 and eventually got picked up by Bluehole, a Korean gaming studio. With Bluehole’s (and a few others) help, the game became a standalone early access game on the Steam Market in early March, 2017. From here the rest was history. People began to hail PUBG as a newer H1Z1, and started to flock to the game. Streamers began to pick up the game and that helped secure PUBG’s spot as a main Steam game. With the Twitch community’s support, PlayerUnknown’s Battlegrounds was not only able to land itself an invitational tournament back in August, but also increase the player count drastically. The tournament saw both professional teams and regular players come together taking a shot at a prize pool of $350,000.

Looking at both the numbers and what the developers have in store for PlayerUnknown’s Battlegrounds, the game doesn’t seem to be going away anytime soon. The developers wish to take careful steps in setting up PlayerUnknown’s Battlegrounds to be a major esports game, carefully sorting out bugs and all.

Purchase PlayerUnknown’s Battlegrounds on Steam here

Sources:

History of PUBG

The post PUBG: A Game and its Path to Fame appeared first on APGNation - Gaming News & eSports 2017.

]]>
http://apgnation.com/articles/2017/09/18/22915/pubg-game-path-fame/feed/ 0 22915
Overwatch PTR Update Reworks Mercy http://apgnation.com/articles/2017/09/01/22879/overwatch-ptr-update-reworks-mercy/ http://apgnation.com/articles/2017/09/01/22879/overwatch-ptr-update-reworks-mercy/#respond Sat, 02 Sep 2017 02:58:58 +0000 http://apgnation.com/?p=22879 A new PTR update is live, and this week brings some interesting changes to one of our favorite heroes. The Overwatch team has always been one to listen to community feedback. And while that works out in many cases, sometimes, like in the case of Roadhog’s recent changes, they don’t work out. This time however, we got a change that was completely unexpected. Mercy, our Swiss doctor friend, got a massive rework in the last patch. Her previous ultimate ability, “Resurrect,” is now a regular, single target ability with a long cool down. Her new ultimate, “Valkyrie,” allows her healing and damage boost beams to chain to nearby allies. Her secondary pistol is also granted additional damage and infinite ammo as well as her movement speed is increased with the ability to fly around the map freely. These changes will hopefully allow Mercy to become an overall better healer, but simultaneously let her be strong on her own. Mercy has always held a solid place in the competitive meta, beating out all but Ana in overall versatility. These recent changes, while unexpected, are very welcome as many players have expressed concern that the skills learned by a Mercy main aren’t very easily transferable to other heroes. This being the case, Mercy mains tend to only play Mercy, even when she isn’t the best choice for the team. These changes should allow Mercy mains to become more well-rounded heroes, and even allow them to do some damage on their own. All in all, these Mercy changes should certainly shake things up in a game that has grown all too stale recently. The full patch notes can be found here.

The post Overwatch PTR Update Reworks Mercy appeared first on APGNation - Gaming News & eSports 2017.

]]>
A new PTR update is live, and this week brings some interesting changes to one of our favorite heroes.

The Overwatch team has always been one to listen to community feedback. And while that works out in many cases, sometimes, like in the case of Roadhog’s recent changes, they don’t work out. This time however, we got a change that was completely unexpected.

Mercy, our Swiss doctor friend, got a massive rework in the last patch. Her previous ultimate ability, “Resurrect,” is now a regular, single target ability with a long cool down. Her new ultimate, “Valkyrie,” allows her healing and damage boost beams to chain to nearby allies. Her secondary pistol is also granted additional damage and infinite ammo as well as her movement speed is increased with the ability to fly around the map freely. These changes will hopefully allow Mercy to become an overall better healer, but simultaneously let her be strong on her own.

Mercy has always held a solid place in the competitive meta, beating out all but Ana in overall versatility. These recent changes, while unexpected, are very welcome as many players have expressed concern that the skills learned by a Mercy main aren’t very easily transferable to other heroes. This being the case, Mercy mains tend to only play Mercy, even when she isn’t the best choice for the team. These changes should allow Mercy mains to become more well-rounded heroes, and even allow them to do some damage on their own.

All in all, these Mercy changes should certainly shake things up in a game that has grown all too stale recently. The full patch notes can be found here.

The post Overwatch PTR Update Reworks Mercy appeared first on APGNation - Gaming News & eSports 2017.

]]>
http://apgnation.com/articles/2017/09/01/22879/overwatch-ptr-update-reworks-mercy/feed/ 0 22879
Call of Duty: World War II Beta First Thoughts http://apgnation.com/articles/2017/08/26/22871/call-duty-world-war-ii-beta-first-thoughts/ http://apgnation.com/articles/2017/08/26/22871/call-duty-world-war-ii-beta-first-thoughts/#respond Sun, 27 Aug 2017 01:24:13 +0000 http://apgnation.com/?p=22871 When I first heard of Call of Duty World War II, I was struck by their choice to  listen to the community and return to their roots. This bold move had myself and many others wondering, “can Sledgehammer Games and Raven Software truly return the game to their roots or will they create another game mirroring the one that came before it?” After two hours of playing the beta that released on August 25th, I’m pleased to say: Call of Duty is back. When you first open the beta, the player is presented with a cutscene introducing them to the divisions of the Allied armies they could join. Each with their own special, unlockable abilities and perks, I went with the sniper oriented division, the Mountaineer Division. The customization of guns will most likely change from now until the game releases, but in it’s current state, it reminds me of the customization in World at War. Two attachments to your main gun, a pistol and a grenade option for starts. As of now, one perk or “basic training ribbon” is allowed to be equipped at a time. These ribbons are your standard Call of Duty perks. Let’s talk gameplay. I first hopped into some 6v6 Team Deathmatch, on the map Gibraltar, and was shocked by how graphically spectacular the game looks. I felt like I was truly on Gibraltar fighting to hold it from Axis hands. Throughout my time playing, the game or server never crashed once and the game wasn’t laggy at all. After some quick deaths and sensitivity fixes, I was off to kill. Every time I died, I cycled through classes to get a feel for each. Each gun and kill makes me feel like I’m back playing the original Call of Duty games, with a fast paced feel to it. No flying, jetpacks, exosuits, just plain old Call of Duty. All the maps in Team Deathmatch, Domination and Hardpoint are small to medium sized maps. These maps, as previously stated, graphically stunning, well planned out and easy to memorize. They weren’t to huge to where one could not remember the spots where campers could be hiding, yet not too small to where you feel cramped and dying every second. On these maps, camping is almost next to none, given the map layouts, making the game much more enjoyable. After an two hours or so, I was level 10, had a custom class with the M1 Garand (this gun feels like it did almost 10 years ago in World at War), and decided to jump into Call of Duty’s news game mode: War. War’s play style is that of Battlefield 1’s game mode Operations, but with more of a twist (and a lot smaller). On the beta’s only War map, the Allies are tasked to push and capture a building at the outskirts of St. Lo, France, only then tasked to rebuild a bridge into the village, destroy an Axis ammo depot and escort the tank to take out the Axis Flak cannons. If you fail to capture as the allies, you still get a chance at holding against the enemy team, as both switch sides, competing to see who could do better. I found that before each game, a cinematic would play on both sides, describing the job and depicting our team walking up to the beginning area. I played a total of 5 matches and found the capturing of the building and rebuilding of the bridge to be quite easy for the allies, but a great chance to work on sniping skills for the Axis. Of the games I lost as the Allies, it was always at the ammo depot, a heavily fortified town square where you’re tasked to plant a bomb, but the enemy could easily defuse it. In my last War match as the Allies, we exploded the depot and were tasked to escort the tank to the end of the map, which is basically a meat grinder for Allied soldiers. This is where the beta felt like Call of Duty the most; getting shot at while rotating around the tank and killing Axis troops. When the Allies prevail, a cinematic is shown depicting the tank blowing up all of the Axis Flak guns.   Final Thoughts: The Call of Duty World War II beta is very promising. When I first jumped in, I felt like I was playing a mixture of Call of Duty: World at War and Wolfenstein. Sledgehammer Games and Raven Software really hit home with this one. They managed to bring the best parts of the newer games and bring the original style and gameplay of the old Call of Duty games. Granted this is just the beta but it shows promising signs that Call of Duty is returning most of its gameplay to its origins.   Verdict: I suggest to anyone who wants to try the beta, to preorder Call of Duty: World War II. The beta is currently out on the PS4 and will come onto the Xbox One soon. Dates for the beta are below. Beta Dates: August 25th-28th PS4 only September 1st-4th PS4 and Xbox One

The post Call of Duty: World War II Beta First Thoughts appeared first on APGNation - Gaming News & eSports 2017.

]]>
When I first heard of Call of Duty World War II, I was struck by their choice to  listen to the community and return to their roots. This bold move had myself and many others wondering, “can Sledgehammer Games and Raven Software truly return the game to their roots or will they create another game mirroring the one that came before it?” After two hours of playing the beta that released on August 25th, I’m pleased to say: Call of Duty is back.

When you first open the beta, the player is presented with a cutscene introducing them to the divisions of the Allied armies they could join. Each with their own special, unlockable abilities and perks, I went with the sniper oriented division, the Mountaineer Division. The customization of guns will most likely change from now until the game releases, but in it’s current state, it reminds me of the customization in World at War. Two attachments to your main gun, a pistol and a grenade option for starts. As of now, one perk or “basic training ribbon” is allowed to be equipped at a time. These ribbons are your standard Call of Duty perks.

Let’s talk gameplay. I first hopped into some 6v6 Team Deathmatch, on the map Gibraltar, and was shocked by how graphically spectacular the game looks. I felt like I was truly on Gibraltar fighting to hold it from Axis hands. Throughout my time playing, the game or server never crashed once and the game wasn’t laggy at all. After some quick deaths and sensitivity fixes, I was off to kill. Every time I died, I cycled through classes to get a feel for each. Each gun and kill makes me feel like I’m back playing the original Call of Duty games, with a fast paced feel to it. No flying, jetpacks, exosuits, just plain old Call of Duty.

All the maps in Team Deathmatch, Domination and Hardpoint are small to medium sized maps. These maps, as previously stated, graphically stunning, well planned out and easy to memorize. They weren’t to huge to where one could not remember the spots where campers could be hiding, yet not too small to where you feel cramped and dying every second. On these maps, camping is almost next to none, given the map layouts, making the game much more enjoyable.

After an two hours or so, I was level 10, had a custom class with the M1 Garand (this gun feels like it did almost 10 years ago in World at War), and decided to jump into Call of Duty’s news game mode: War. War’s play style is that of Battlefield 1’s game mode Operations, but with more of a twist (and a lot smaller). On the beta’s only War map, the Allies are tasked to push and capture a building at the outskirts of St. Lo, France, only then tasked to rebuild a bridge into the village, destroy an Axis ammo depot and escort the tank to take out the Axis Flak cannons. If you fail to capture as the allies, you still get a chance at holding against the enemy team, as both switch sides, competing to see who could do better. I found that before each game, a cinematic would play on both sides, describing the job and depicting our team walking up to the beginning area.

I played a total of 5 matches and found the capturing of the building and rebuilding of the bridge to be quite easy for the allies, but a great chance to work on sniping skills for the Axis. Of the games I lost as the Allies, it was always at the ammo depot, a heavily fortified town square where you’re tasked to plant a bomb, but the enemy could easily defuse it. In my last War match as the Allies, we exploded the depot and were tasked to escort the tank to the end of the map, which is basically a meat grinder for Allied soldiers. This is where the beta felt like Call of Duty the most; getting shot at while rotating around the tank and killing Axis troops. When the Allies prevail, a cinematic is shown depicting the tank blowing up all of the Axis Flak guns.

 

Final Thoughts:

The Call of Duty World War II beta is very promising. When I first jumped in, I felt like I was playing a mixture of Call of Duty: World at War and Wolfenstein. Sledgehammer Games and Raven Software really hit home with this one. They managed to bring the best parts of the newer games and bring the original style and gameplay of the old Call of Duty games. Granted this is just the beta but it shows promising signs that Call of Duty is returning most of its gameplay to its origins.

 

Verdict:

I suggest to anyone who wants to try the beta, to preorder Call of Duty: World War II. The beta is currently out on the PS4 and will come onto the Xbox One soon. Dates for the beta are below.

Beta Dates:

  • August 25th-28th PS4 only
  • September 1st-4th PS4 and Xbox One

The post Call of Duty: World War II Beta First Thoughts appeared first on APGNation - Gaming News & eSports 2017.

]]>
http://apgnation.com/articles/2017/08/26/22871/call-duty-world-war-ii-beta-first-thoughts/feed/ 0 22871
Esports on the Rise: Rocket League http://apgnation.com/articles/2017/08/24/22860/esports-rise-rocket-league/ http://apgnation.com/articles/2017/08/24/22860/esports-rise-rocket-league/#respond Fri, 25 Aug 2017 03:56:48 +0000 http://apgnation.com/?p=22860 Games like League of Legends, Counter Strike: Global Offensive, and Dota have been prominent esports with high viewership on both Twitch and Youtube. Other games, such as H1Z1, have tried to become a top esports game but have quickly been overshadowed by new games such as Player Unknown Battlegrounds and Overwatch. Rocket League is coming into the spotlight as a prominent esport. Rocket League’s latest event, the Universal Open, saw NBC and FACEIT join forces to provide viewers with amazing 2v2 battles.  Currently, the Universal Open is taking Twitch by storm. The Northeast Regional that took place on August 6th, brought almost 300,000 new views to the channel. Since the regionals began, more than 400k views have been brought in, expanding the esports scene for Rocket League. With the Regionals completed, the stage is set for the Universal Open Grand Finals in Santa Ana, CA. Tune in at twitch.tv/faceittv on August 26th-27th to watch the epic conclusion to Rocket League’s Universal Open!   To visit Rocket League’s website click here Sources: Twitch Stats 

The post Esports on the Rise: Rocket League appeared first on APGNation - Gaming News & eSports 2017.

]]>
Games like League of Legends, Counter Strike: Global Offensive, and Dota have been prominent esports with high viewership on both Twitch and Youtube. Other games, such as H1Z1, have tried to become a top esports game but have quickly been overshadowed by new games such as Player Unknown Battlegrounds and Overwatch.

Rocket League is coming into the spotlight as a prominent esport. Rocket League’s latest event, the Universal Open, saw NBC and FACEIT join forces to provide viewers with amazing 2v2 battles.  Currently, the Universal Open is taking Twitch by storm. The Northeast Regional that took place on August 6th, brought almost 300,000 new views to the channel. Since the regionals began, more than 400k views have been brought in, expanding the esports scene for Rocket League.

With the Regionals completed, the stage is set for the Universal Open Grand Finals in Santa Ana, CA. Tune in at twitch.tv/faceittv on August 26th-27th to watch the epic conclusion to Rocket League’s Universal Open!

 

To visit Rocket League’s website click here

Sources:

Twitch Stats 

The post Esports on the Rise: Rocket League appeared first on APGNation - Gaming News & eSports 2017.

]]>
http://apgnation.com/articles/2017/08/24/22860/esports-rise-rocket-league/feed/ 0 22860
Battlefield 1 Open Beta Date Announced http://apgnation.com/articles/2016/08/15/22833/battlefield-1-open-beta-date-announced/ http://apgnation.com/articles/2016/08/15/22833/battlefield-1-open-beta-date-announced/#respond Mon, 15 Aug 2016 18:00:50 +0000 http://apgnation.com/?p=22833 STOCKHOLM, Sweden–(BUSINESS WIRE)–Today DICE, an Electronic Arts Inc. (NASDAQ: EA) studio, announced theBattlefield™ 1 Open Beta* will begin August 31st on Xbox One, PC via Origin™ and PlayStation®4. Players who sign up as aBattlefield Insider and choose their platform before August 21st will be eligible to receive early access to the Open Beta. The Battlefield 1 Open Beta will feature two franchise favorite modes – Conquest and Rush – on the new Sinai Desert map. Playable with up to 64 players, this map includes a new controllable Armored Train behemoth, ridable horses and three new Elite Classes – Sentry, Flame Trooper and Tank Hunter. Since the unveiling of Battlefield 1 in May, fans have been clamoring for a taste of the all-out-war experience that the backdrop of World War 1 provides. Bring a horse to a tank fight, or rain down machine gun fire on enemy positions with the heavily armored Sentry. Fans wanting to check out the Open Beta gameplay content before August 31st can do so by watching the Battlefield 1 Squads livestream on August 16th at 12pm PT at http://www.twitch.tv/battlefield or by coming to play the game this week at gamescom in Cologne, Germany.Battlefield 1 Squads will showcase two team captains, each leading a crew of 32 players, made up of the top BattlefieldYouTube personalities, Twitch Streamers, and internet stars. Fans can also watch the new Battlefield 1 gamescom 2016 trailer at Witness the birth of all-out war when Battlefield 1 launches on October 21, 2016 worldwide on Xbox One, Origin for PC and PlayStation 4. Players who pre-order the Early Enlister Deluxe Edition can start playing on October 18**. EA Access*** and Origin Access*** members can tryBattlefield 1 before it’s released for a limited time as part of a Play First Trial starting October 13, on Xbox One and PC, respectively. EA Access members receive a 10 percent discount when they purchase a digital version of the game on Xbox Live, and Origin Access members get a 10 percent discount when they purchase the game through Origin. For more information on Battlefield 1, please visitwww.battlefield.com or join the conversation on Facebook,YouTube, and Twitter ®. Press assets for Battlefield are available at http://info.ea.com. *PERSISTENT INTERNET CONNECTION, EA ACCOUNT, ACCEPTANCE OF (I) BETA AGREEMENT, (II) TERMS OF SERVICE AND (III) PRIVACY AND COOKIE POLICY REQUIRED TO PARTICIPATE IN THE BETA. XBOX LIVE GOLD OR PlayStation Plus SUBSCRIPTION MAY BE REQUIRED. GAMEPLAY PROGRESS, ACHIEVEMENTS, CHARACTERS, CHARACTER DATA AND/OR ANY OTHER VALUE OR STATUS INDICATORS ACHIEVED THROUGH GAMEPLAY IN THE BETA WILL NOT TRANSFER TO BATTLEFIELD 1. BETA IS PRE-RELEASE SOFTWARE, MAY CONTAIN ERRORS/DEFECTS AND IS PROVIDED “AS IS” WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. **Conditions and restrictions apply. Seewww.battlefield.com/disclaimers for details. ***CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEEhttp://www.ea.com/eaaccess ANDhttp://www.origin.com/store/origin-access FOR DETAILS. About Electronic Arts Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world. In fiscal year 2016, EA posted GAAP net revenue of $4.4 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available atwww.ea.com/news. EA, EA SPORTS, Origin, The Sims, Dragon Age, Plants vs. Zombies, Battlefield, and Battlefield 1 are trademarks of Electronic Arts Inc. and its subsidiaries. John Madden, NFL, NHL, NBA, PGA TOUR, UFC and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. [signoff predefined=”APGN Call to Action”][/signoff]

The post Battlefield 1 Open Beta Date Announced appeared first on APGNation - Gaming News & eSports 2017.

]]>
STOCKHOLM, Sweden–(BUSINESS WIRE)–Today DICE, an Electronic Arts Inc. (NASDAQ: EA) studio, announced theBattlefield™ 1 Open Beta* will begin August 31st on Xbox One, PC via Origin™ and PlayStation®4. Players who sign up as aBattlefield Insider and choose their platform before August 21st will be eligible to receive early access to the Open Beta. The Battlefield 1 Open Beta will feature two franchise favorite modes – Conquest and Rush – on the new Sinai Desert map. Playable with up to 64 players, this map includes a new controllable Armored Train behemoth, ridable horses and three new Elite Classes – Sentry, Flame Trooper and Tank Hunter.

Since the unveiling of Battlefield 1 in May, fans have been clamoring for a taste of the all-out-war experience that the backdrop of World War 1 provides. Bring a horse to a tank fight, or rain down machine gun fire on enemy positions with the heavily armored Sentry. Fans wanting to check out the Open Beta gameplay content before August 31st can do so by watching the Battlefield 1 Squads livestream on August 16th at 12pm PT at http://www.twitch.tv/battlefield or by coming to play the game this week at gamescom in Cologne, Germany.Battlefield 1 Squads will showcase two team captains, each leading a crew of 32 players, made up of the top BattlefieldYouTube personalities, Twitch Streamers, and internet stars. Fans can also watch the new Battlefield 1 gamescom 2016 trailer at

Witness the birth of all-out war when Battlefield 1 launches on October 21, 2016 worldwide on Xbox One, Origin for PC and PlayStation 4. Players who pre-order the Early Enlister Deluxe Edition can start playing on October 18**.

EA Access*** and Origin Access*** members can tryBattlefield 1 before it’s released for a limited time as part of a Play First Trial starting October 13, on Xbox One and PC, respectively. EA Access members receive a 10 percent discount when they purchase a digital version of the game on Xbox Live, and Origin Access members get a 10 percent discount when they purchase the game through Origin.

For more information on Battlefield 1, please visitwww.battlefield.com or join the conversation on Facebook,YouTube, and Twitter ®. Press assets for Battlefield are available at http://info.ea.com.

*PERSISTENT INTERNET CONNECTION, EA ACCOUNT, ACCEPTANCE OF (I) BETA AGREEMENT, (II) TERMS OF SERVICE AND (III) PRIVACY AND COOKIE POLICY REQUIRED TO PARTICIPATE IN THE BETA. XBOX LIVE GOLD OR PlayStation Plus SUBSCRIPTION MAY BE REQUIRED. GAMEPLAY PROGRESS, ACHIEVEMENTS, CHARACTERS, CHARACTER DATA AND/OR ANY OTHER VALUE OR STATUS INDICATORS ACHIEVED THROUGH GAMEPLAY IN THE BETA WILL NOT TRANSFER TO BATTLEFIELD 1. BETA IS PRE-RELEASE SOFTWARE, MAY CONTAIN ERRORS/DEFECTS AND IS PROVIDED “AS IS” WITHOUT ANY EXPRESS OR IMPLIED WARRANTY.

**Conditions and restrictions apply. Seewww.battlefield.com/disclaimers for details.

***CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEEhttp://www.ea.com/eaaccess ANDhttp://www.origin.com/store/origin-access FOR DETAILS.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.

In fiscal year 2016, EA posted GAAP net revenue of $4.4 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available atwww.ea.com/news.

EA, EA SPORTS, Origin, The Sims, Dragon Age, Plants vs. Zombies, Battlefield, and Battlefield 1 are trademarks of Electronic Arts Inc. and its subsidiaries. John Madden, NFL, NHL, NBA, PGA TOUR, UFC and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

[signoff predefined=”APGN Call to Action”][/signoff]

The post Battlefield 1 Open Beta Date Announced appeared first on APGNation - Gaming News & eSports 2017.

]]>
http://apgnation.com/articles/2016/08/15/22833/battlefield-1-open-beta-date-announced/feed/ 0 22833
Team in Profile: Team Liquid http://apgnation.com/articles/2016/06/22/22816/team-profile-team-liquid/ http://apgnation.com/articles/2016/06/22/22816/team-profile-team-liquid/#respond Wed, 22 Jun 2016 17:25:46 +0000 http://apgnation.com/?p=22816 Lourlo One of three rookies to join Team Liquid’s roster, Sam “Lourlo” Jackson found himself in a rocky start in the top lane during the outset of the 2016 Spring season. But after getting the hang of what LCS is truly like and becoming more synergized with his team, he has still helped along getting high on the ranks in the regular split. Lourlo has become a fantastic player where teams such as Counter Logic Gaming has struggled against. But now that the team has taken the time to smooth out the edges, they will be looking out to end this season with a higher placement than the last.   Moon Coming out of NRG eSports and into the jungle for Team Liquid, Galen “Moon” Holgate played out strong performances on the previous split on Elise or Rek’Sai. But now that he will be working with a different team, the communication and synergy will be put to the test in the summer. He has a wide champion pool to work worth as well as teammates who have a wide span of knowledge. But without a Lee Sin in sight, the audience will be watching what Moon will give to Team Liquid. After faltering during the last half of the spring season, he will undertake the challenge of having more consistent performances.   Fenix Jae-Hoon “Fenix” Kim is one of the faces of Team Liquid and one of many feared mid laners within the North America region. His incredible mechanical out plays has quickly shut down the enemy team and force them to reevaluate the game. Fenix is not one to neglect as he can carry out the game with his bare hands. With a versatile pool of champions and a comprehensive knowledge of how to make the plays, laning against him will always be a challenge for the other solo player. After being a part of the team for so long, perhaps it is this split coming around where he will burn out the competition.   Piglet One of the greatest AD carry players, Gwang-Jin “Piglet” Chae, is not a rookie anymore as he has become one of the veterans of the Team Liquid squad. He is now up to the challenge of helping the rookies of the team grow and improve. Starting off the season with a majority of rookies, it is an impressive feat that the team itself placed higher than teams with more experience. His mechanical playmaking ability is nothing to ignore as his Caitlyn and Lucian bring the hurt onto the enemy team. As the new season approaches, the high-caliber Piglet is itching to dominate his bottom lane.   Matt One of the players to rival Aphromoo’s Bard, Matthew “Matt” Elento has come out onto the real LCS stage to be the support for Team Liquid. The team may have had a rocky start getting comfortable with one another, but by the end of the 2016 Spring split, they accomplished many wins to get them high in the standings. His adjustments for the team and hard work on improving has come so far, and it has paid off. The amount of roaming he does contribute substantially on pressuring the enemy team and landing the needed wins to make it big. Matt’s life is now surrounded by the huge plays and the extraordinary victories.   [signoff predefined=”APGN Call to Action”][/signoff]

The post Team in Profile: Team Liquid appeared first on APGNation - Gaming News & eSports 2017.

]]>
Lourlo

One of three rookies to join Team Liquid’s roster, Sam “Lourlo” Jackson found himself in a rocky start in the top lane during the outset of the 2016 Spring season. But after getting the hang of what LCS is truly like and becoming more synergized with his team, he has still helped along getting high on the ranks in the regular split. Lourlo has become a fantastic player where teams such as Counter Logic Gaming has struggled against. But now that the team has taken the time to smooth out the edges, they will be looking out to end this season with a higher placement than the last.

 

Moon

Coming out of NRG eSports and into the jungle for Team Liquid, Galen “Moon” Holgate played out strong performances on the previous split on Elise or Rek’Sai. But now that he will be working with a different team, the communication and synergy will be put to the test in the summer. He has a wide champion pool to work worth as well as teammates who have a wide span of knowledge. But without a Lee Sin in sight, the audience will be watching what Moon will give to Team Liquid. After faltering during the last half of the spring season, he will undertake the challenge of having more consistent performances.

 

Fenix

Jae-Hoon “Fenix” Kim is one of the faces of Team Liquid and one of many feared mid laners within the North America region. His incredible mechanical out plays has quickly shut down the enemy team and force them to reevaluate the game. Fenix is not one to neglect as he can carry out the game with his bare hands. With a versatile pool of champions and a comprehensive knowledge of how to make the plays, laning against him will always be a challenge for the other solo player. After being a part of the team for so long, perhaps it is this split coming around where he will burn out the competition.

Image Courtesy of: www.teamliquidpro.com

Image Courtesy of: www.teamliquidpro.com

 

Piglet

One of the greatest AD carry players, Gwang-Jin “Piglet” Chae, is not a rookie anymore as he has become one of the veterans of the Team Liquid squad. He is now up to the challenge of helping the rookies of the team grow and improve. Starting off the season with a majority of rookies, it is an impressive feat that the team itself placed higher than teams with more experience. His mechanical playmaking ability is nothing to ignore as his Caitlyn and Lucian bring the hurt onto the enemy team. As the new season approaches, the high-caliber Piglet is itching to dominate his bottom lane.

 

Matt

One of the players to rival Aphromoo’s Bard, Matthew “Matt” Elento has come out onto the real LCS stage to be the support for Team Liquid. The team may have had a rocky start getting comfortable with one another, but by the end of the 2016 Spring split, they accomplished many wins to get them high in the standings. His adjustments for the team and hard work on improving has come so far, and it has paid off. The amount of roaming he does contribute substantially on pressuring the enemy team and landing the needed wins to make it big. Matt’s life is now surrounded by the huge plays and the extraordinary victories.

 

[signoff predefined=”APGN Call to Action”][/signoff]

The post Team in Profile: Team Liquid appeared first on APGNation - Gaming News & eSports 2017.

]]>
http://apgnation.com/articles/2016/06/22/22816/team-profile-team-liquid/feed/ 0 22816
Team in Profile: NRG eSports http://apgnation.com/articles/2016/06/18/22808/team-profile-nrg-esports/ http://apgnation.com/articles/2016/06/18/22808/team-profile-nrg-esports/#respond Sat, 18 Jun 2016 16:06:13 +0000 http://apgnation.com/?p=22808 As a team here at APGNation’s eSports division we always love the off season with all it’s roster changes and excitement, sometimes even more so than the season itself, but we also know it can be hard to keep track of who’s going where and who everyone is. That’s why we’ve been working hard to bring you team profiles that can help you stay up to date and in the know. In this profile, Ellen Chou takes a look at NRG eSports.   Quas Instead of moving toward the end of his career, Diego “Quas” Ruiz is moving on from Team Liquid and once again into the top lane for NRG eSports this time. The bright talent he exhibits in his mechanical skills brings his opponents over the edge just trying to lane against him.  Although he did not participate in the LCS at the start of the year, Quas will soon be diving back into the arena with the sweat he has put into brandish out why he is among one of the best in the region.   Santorin No matter what happens, you just cannot keep away Lucas “Santorin” Larsen away from the competitive scene. His journey back to North America will not be with Team SoloMid, but rather with a new team, NRG eSports along with more knowledge and growth. Being with different teammates has given him the momentum to improve and learn much more as a player. He has honed his skills and worked harder during his travels among Challenger teams. But, the future for him with his current team is looking bright as he will take it out on the rift to once again show that he is a better man in the jungle now.   GBM Chang-Seok “GBM” Lee has been dominating the mid lanes for quite some time now. But this time, he is not spamming Orianna, getting ganked by Mom, or with his now-former team Jin Air Green Wings. Now that he is in North America, GBM has certainly caught everyone’s eye as he brought out picks like Zilean and Karma out on the rift. Without a doubt, all other mid laners of the region see GBM as a player worth accounting for as his skills alone can make a perfect game. With the new season approaching, GBM and his bow tie are looking for the rematches to remind everyone what a pro player he is.   Ohq Oh, despite not getting Team Dragon Knights into LCS again, Gyu-Kin “Ohq” Oh will still be able to shine on stage as the AD Carry for NRG Esports. His amazing capabilities on a marksman is nothing to belittle as the enemy team must always shut him down early. If you just leave this guy alone, he can snowball a team without a sweat, leaving the enemy team to watch their nexus fall. Now that he has entered the big leagues, it will be Ohq’s time to face off the best. A new region and the team have brought new knowledge for him as he is locked and loaded for the upcoming split.   Kiwikid Although he is not a kid anymore, Alan “Kiwikid” Nguyen is the old-time support player for Team Dignitas, who had shifted over their LCS spot. But that cannot stop Kiwikid from helping his team make plays as he transfers over to NRG eSports. His vast experience, lack of hesitation, and constantly trying to improve makes him a support player you should not ignore. The 2016 Summer Split season will be nothing new to Kiwikid as he will always look to bring the enemy team down. This time around he won’t be unlucky or with the most amount of deaths (unless he gets his team the most amount of kills). [signoff predefined=”APGN Call to Action”][/signoff]

The post Team in Profile: NRG eSports appeared first on APGNation - Gaming News & eSports 2017.

]]>
As a team here at APGNation’s eSports division we always love the off season with all it’s roster changes and excitement, sometimes even more so than the season itself, but we also know it can be hard to keep track of who’s going where and who everyone is. That’s why we’ve been working hard to bring you team profiles that can help you stay up to date and in the know. In this profile, Ellen Chou takes a look at NRG eSports.

 

Quas

Instead of moving toward the end of his career, Diego “Quas” Ruiz is moving on from Team Liquid and once again into the top lane for NRG eSports this time. The bright talent he exhibits in his mechanical skills brings his opponents over the edge just trying to lane against him.  Although he did not participate in the LCS at the start of the year, Quas will soon be diving back into the arena with the sweat he has put into brandish out why he is among one of the best in the region.

 

Santorin

No matter what happens, you just cannot keep away Lucas “Santorin” Larsen away from the competitive scene. His journey back to North America will not be with Team SoloMid, but rather with a new team, NRG eSports along with more knowledge and growth. Being with different teammates has given him the momentum to improve and learn much more as a player. He has honed his skills and worked harder during his travels among Challenger teams. But, the future for him with his current team is looking bright as he will take it out on the rift to once again show that he is a better man in the jungle now.

 

GBM

Chang-Seok “GBM” Lee has been dominating the mid lanes for quite some time now. But this time, he is not spamming Orianna, getting ganked by Mom, or with his now-former team Jin Air Green Wings. Now that he is in North America, GBM has certainly caught everyone’s eye as he brought out picks like Zilean and Karma out on the rift. Without a doubt, all other mid laners of the region see GBM as a player worth accounting for as his skills alone can make a perfect game. With the new season approaching, GBM and his bow tie are looking for the rematches to remind everyone what a pro player he is.

 

Ohq

Oh, despite not getting Team Dragon Knights into LCS again, Gyu-Kin “Ohq” Oh will still be able to shine on stage as the AD Carry for NRG Esports. His amazing capabilities on a marksman is nothing to belittle as the enemy team must always shut him down early. If you just leave this guy alone, he can snowball a team without a sweat, leaving the enemy team to watch their nexus fall. Now that he has entered the big leagues, it will be Ohq’s time to face off the best. A new region and the team have brought new knowledge for him as he is locked and loaded for the upcoming split.

 

Kiwikid

Although he is not a kid anymore, Alan “Kiwikid” Nguyen is the old-time support player for Team Dignitas, who had shifted over their LCS spot. But that cannot stop Kiwikid from helping his team make plays as he transfers over to NRG eSports. His vast experience, lack of hesitation, and constantly trying to improve makes him a support player you should not ignore. The 2016 Summer Split season will be nothing new to Kiwikid as he will always look to bring the enemy team down. This time around he won’t be unlucky or with the most amount of deaths (unless he gets his team the most amount of kills).
[signoff predefined=”APGN Call to Action”][/signoff]

The post Team in Profile: NRG eSports appeared first on APGNation - Gaming News & eSports 2017.

]]>
http://apgnation.com/articles/2016/06/18/22808/team-profile-nrg-esports/feed/ 0 22808
Witch and The Hundred Knight Revival Review http://apgnation.com/articles/2016/06/11/22707/witch-hundred-knight-review/ http://apgnation.com/articles/2016/06/11/22707/witch-hundred-knight-review/#respond Sun, 12 Jun 2016 03:43:14 +0000 http://apgnation.com/?p=22707 Game: The Witch and The Hundred Knight Revival Edition Platform: PS4 Developers: Nippon Ichi Software Publishers: NIS America Inc Genre: Action role-playing Price: $39.99 This review was completed with a review copy from the publishers The Witch and the Hundred Knight is a somewhat shallow attempt to couple the well known “cutesy” Disgaea art style with some darker themes in the pursuit of humor. It’s quite hit and miss, and the overall gameplay while striving for depth, seems just to fall short of its goal. The gameplay is competent enough, and the quality is quite high, but it just makes for one fairly cliche action-role-playing title. It’s a shame as the game isn’t bad, it just doesn’t seem to do anything particularly well, over and above the status quo. It has some interesting ideas; that lack in the execution stage. The story is fun, and may keep you engaged, but that’s all it has going for it. The game starts off innocently enough. A lonely swamp Witch decides she wants to step out of her swamp and see more of the world. The only problem? She is unable to leave the swamp, so she formulates an ingenious plan to enlarge her swamp, spreading its influence and allowing her to travel. She feels she can’t do this alone and has a finite amount of time to achieve her goal, so she summons a demon; a familiar called the Hundred Knight. The Hundred Knight is a beast of mythical proportions. Several feet tall, with dozens of arms, the strength of 100 men, spewing hot molten lava from both its crotch and its mouth. Said to be immensely powerful and a very complicated familiar to summon, Metallia, the Swamp Witch, discovers the ability of how to acquire it. There’s just one slight issue. Whether it be a problem with the legend passed down through centuries, or if years of inactivity has weakened the Hundred Knight itself, is unsure. What is for certain, it’s not as strong as the legends claim and no sooner has it been summoned to the spirit realm, it’s beset upon by a giant creature. With no way to escape, The Hundred Knight must rely on Metallia’s words to reach the safety of an exit into the corporeal realm, but it isn’t so simple as just opening a door and with no way to fight the beast hot on its tail, it must flee. From this point on, The Witch and the Hundred Knight lose its air of innocence and reveals itself for what it truly is. Much like the Hundred Knight itself, the game is not what it seems, at times going a little over the top with the expletives and maliciousness. Metallia is kind of a spoilt brat, somewhat obnoxious and not a particularly nice person. The problem is the game goes out of its way to hammer in the fact that you’re not the good guys. I don’t know if I’d go so far as to say that Metallia is evil, but she is certainly at the very least standoffish, rude and has no qualms about committing immoral acts. Themes of implied rape, forced slavery, matricide, sexual connotations and all sorts of depravity are abound in this rather crude action RPG title. This is not a game for kids. The Witch and The Hundred Knight are told via Disgaea-like animations and the occasional CGI cutscenes. You are given choices every so often in the dialogue, but none of the choices have much meaning outside of altering only one or two lines of dialogue. Every character in the game is quite interesting and memorable, and it’s here that the game’s strength lies. While the main protagonist (antagonists/villain protagonist?) isn’t particularly likable, she is entertaining and treats all of her subjects with such over the top disdain it’s hard not to laugh. The story is quite interesting, and while it’s not the most intelligent of narratives, it’s more or less the only reason you’ll find to continue playing. The Witch and the Hundred Knight play just like any other top-down action role-playing title. Your character, the titular Hundred Knight, can run around, jump, strike with its weapon, dodge and perform combos in combat. These combos are decided upon which weapons the Knight has equipped. There’s a choice of swords and spears for slash damage, clubs and lances for blunt damage, and staves, for inflicting magic damage. Each weapon in this category also has a number on a glyph stated from 1-5. Following these “dice” numbers when creating combos allows your knight to chain together bonuses, inflicting greater damage and further contributing to grade points and bonus points earned. Grade points are built up just by both attacking and digging for items in certain spots, later in the game. Not only does chaining attacks together fill up the grade point bar, but it also fills up the AP bar to unleash devastating attacks. The grade points earned by damaging enemies or digging can then be put towards “revelations”; little temporary upgrades towards HP, AP, Attack, Defense, Bonus points and lastly Gigacals. Gigacals are possibly the most important aspect of the game as your amount dictates how long you can be in the real world, away from the swamp and Metallia. The counter starts at 99, and it is effectively your game time. However, it can be replenished by using grade points whenever you find a pillar (checkpoint), using unique items, or consuming enemies. The first two don’t have any penalties, but consumption of enemies is risky as they will stay in your stomach until the end of the level (along with any revelations upgraded). Enemies sit in your stomach stock as garbage. The stronger the enemy consumed, the more garbage their body will take up. This means you have less room for any items or weapons you find in the levels, so consumption should only be used when you’re low on Gigacals. When encountering enemies in The Witch and the Hundred Knight, it’s important to note that not all enemies respond to all weapons the same way. Many have resistances to one of the three damage types (see earlier). Many weapons in another class can also inflict different kinds of damage. For example, a spear class that usually does slash damage may, in fact, do magic damage instead depending on its type, rarity, or unique properties. All weapons and equipment can be upgraded using anima dropped from enemies as well as items you dig up. Not all weapons can have more than a few upgrades, with the maximum seeming to be roughly ten. Further in the game, you will also access the ability to forge one weapon into another, losing one of them in the process to strengthen the other. That may seem like a lot to learn, but it becomes minuscule and most of the time you can just hack and slash with whatever you like. Apart from bosses and their guard shield mechanic, there’s not much strategy to the game. Some puzzles are easy, and there’s the ability to raid villages i.e.; acquire more items. There’s also an alternate game mode called Illusion Tower which further borrows ideas from the Disgaea series. The Illusion Tower is an optional self-contained story dungeon that is created using your items. Whatever weapon you use to make the dungeon will dictate enemy strengths and levels. There is a boss every ten levels, which are rehashes of story bosses, and the only real highlight of the Illusion Tower is you can get better loot, and also use Metallia as a character. She controls pretty much the same as Hundred, just using magic and set equipment loadouts. That’s all there is to the game. Combat is very monotonous and starts to get boring a third of the way into the game, despite the depth, it seems to have. Sadly, The Witch and the Hundred Knight is a pretty generic hack and slash title. The visuals are improved from the original, but that’s not saying a whole lot. The models still aren’t very detailed, and the environments are surprisingly bland, given the different stages there are. Admittedly, though, stage layouts are often entirely identical, with only pallets, meshes and textures altered. The PS4 obviously looks far less jagged, and more three-dimensional in comparison to the original, utilizing different lighting, shaders an updated engine, and new assets. The animations are pretty fluid, and enemies quite varied in their attacks, but not appearance. Most enemies, and in fact many bosses are just color swapped version of earlier bosses, boasting only an increase in hp and tactics as a change. The game is still very bright and bouncy. The models and accompanying particle effects are decent enough, despite the lack of detail and still work with the overall aesthetic of the game. There’re one or two bits of nudity, a surprising amount of blood and the traditional animation scenes are quite enjoyable and well illustrated. All the characters look great, echoing how unique they are in both personality and ability. The women are quite pleasant to ogle with plenty of fan service and the boys while cute, don’t get as much screen time, except Lucchini. The bosses are usually far larger than the Hundred Knight on screen, with the battle arena most often quite limited in scale. Cut scenes are done Disgaea style, while character’s mouths barely move in synch with the words. The voice acting is surprisingly top notch! Metallia’s range of emotions is fun to listen to, along with her rather severe standoffish nature. She swears along without a care throughout the whole game, and this bugged the hell out of me! If one makes a game with a character as vile as Metallia, then censors the really over the top cursing she does, it loses impact. It felt to me like NISA weren’t willing to commit to the spirit of the character for fear of offending people. Sadly, the censored beeping of her words breaks what little immersion the game already had, and sullens the experience. All the supporting cast of voice actors are great. Vicole Dotrish is adorable, and I just wanted to hug her and tell her everything would be okay. The butler as the straight man works quite well, and all the dialogue is pretty enjoyable. The voice acting and the energy the dubbing brought to the characters helped bring them alive, and make them even more memorable. One of the game’s few strengths. The music is quite pretty at times, but this is sadly overshadowed by the fact you’ll have to slog through the game for a good 70 or so hours. This means you’re forced to hear the main theme of the swamp, and certain pieces that are overplayed to the point where I had to turn the volume down a few times. Add to that, the decent sound design which sadly had The Hundred Knight’s battle cries, chirps, squeaks coming through your PS4 controller, than the audio can start to get a bit grating. I’m not going to lie. My opinion on this game was very mixed. Boss battles weren’t particularly special, and aside from the story and characters, the game was quite lacking. The fact you can only play as Metallia, in the optional Tower of Illusion dungeon as a power up for a limited time, bugged me considering she’s the protagonist. The massive grind wall that is thrown in front of you before Chapter 11, to unlock the final two game chapters, further sullied my experience. The game has a major exploit involving the Tower of Illusion that lets you bypass the grind quite a fair bit, but it’s still a sign of poor game design. Ultimately, a lot of Witch and The Hundred Knight is all flash and no substance. Combat at first seems deep until you realize half of its functions are practically worthless. This is a basic game, and it plays like a baby’s first action roleplaying game. Once you get to Chapter 10, the difficulty curve ramps way up, and will likely frustrate those who are unprepared. This is further added to by the hidden part of the game that requires defeating three optional and challenging bosses to unlock. In short, The Witch and The Hundred Knight is one long grind! If games with lots of content but little substance are your sorts of thing, and you enjoy mashing the square button for the length of any other decent roleplaying game, then Hundred Knight might be for you. If you can stomach the monotony and bland level layouts, the story is actually pretty fun and rewarding. It’s just sadly not quite worth it. It’s a shame! It had a lot of potential and I was initially excited to try it. Better luck next time Nippon Ichi. [signoff predefined=”APGN Call to Action”][/signoff]

The post Witch and The Hundred Knight Revival Review appeared first on APGNation - Gaming News & eSports 2017.

]]>
Game: The Witch and The Hundred Knight Revival Edition
Platform: PS4
Developers: Nippon Ichi Software
Publishers: NIS America Inc
Genre: Action role-playing
Price: $39.99

This review was completed with a review copy from the publishers

The Witch and the Hundred Knight is a somewhat shallow attempt to couple the well known “cutesy” Disgaea art style with some darker themes in the pursuit of humor. It’s quite hit and miss, and the overall gameplay while striving for depth, seems just to fall short of its goal. The gameplay is competent enough, and the quality is quite high, but it just makes for one fairly cliche action-role-playing title. It’s a shame as the game isn’t bad, it just doesn’t seem to do anything particularly well, over and above the status quo. It has some interesting ideas; that lack in the execution stage. The story is fun, and may keep you engaged, but that’s all it has going for it.

The game starts off innocently enough. A lonely swamp Witch decides she wants to step out of her swamp and see more of the world. The only problem? She is unable to leave the swamp, so she formulates an ingenious plan to enlarge her swamp, spreading its influence and allowing her to travel. She feels she can’t do this alone and has a finite amount of time to achieve her goal, so she summons a demon; a familiar called the Hundred Knight. The Hundred Knight is a beast of mythical proportions. Several feet tall, with dozens of arms, the strength of 100 men, spewing hot molten lava from both its crotch and its mouth. Said to be immensely powerful and a very complicated familiar to summon, Metallia, the Swamp Witch, discovers the ability of how to acquire it.

The Witch and the Hundred Knight: Revival Edition_20160525170318

There’s just one slight issue. Whether it be a problem with the legend passed down through centuries, or if years of inactivity has weakened the Hundred Knight itself, is unsure. What is for certain, it’s not as strong as the legends claim and no sooner has it been summoned to the spirit realm, it’s beset upon by a giant creature. With no way to escape, The Hundred Knight must rely on Metallia’s words to reach the safety of an exit into the corporeal realm, but it isn’t so simple as just opening a door and with no way to fight the beast hot on its tail, it must flee.

From this point on, The Witch and the Hundred Knight lose its air of innocence and reveals itself for what it truly is. Much like the Hundred Knight itself, the game is not what it seems, at times going a little over the top with the expletives and maliciousness. Metallia is kind of a spoilt brat, somewhat obnoxious and not a particularly nice person. The problem is the game goes out of its way to hammer in the fact that you’re not the good guys. I don’t know if I’d go so far as to say that Metallia is evil, but she is certainly at the very least standoffish, rude and has no qualms about committing immoral acts. Themes of implied rape, forced slavery, matricide, sexual connotations and all sorts of depravity are abound in this rather crude action RPG title. This is not a game for kids.

The Witch and the Hundred Knight: Revival Edition_20160531014453

The Witch and The Hundred Knight are told via Disgaea-like animations and the occasional CGI cutscenes. You are given choices every so often in the dialogue, but none of the choices have much meaning outside of altering only one or two lines of dialogue. Every character in the game is quite interesting and memorable, and it’s here that the game’s strength lies. While the main protagonist (antagonists/villain protagonist?) isn’t particularly likable, she is entertaining and treats all of her subjects with such over the top disdain it’s hard not to laugh. The story is quite interesting, and while it’s not the most intelligent of narratives, it’s more or less the only reason you’ll find to continue playing.

The Witch and the Hundred Knight play just like any other top-down action role-playing title. Your character, the titular Hundred Knight, can run around, jump, strike with its weapon, dodge and perform combos in combat. These combos are decided upon which weapons the Knight has equipped. There’s a choice of swords and spears for slash damage, clubs and lances for blunt damage, and staves, for inflicting magic damage. Each weapon in this category also has a number on a glyph stated from 1-5. Following these “dice” numbers when creating combos allows your knight to chain together bonuses, inflicting greater damage and further contributing to grade points and bonus points earned.

The Witch and the Hundred Knight: Revival Edition_20160531223825

Grade points are built up just by both attacking and digging for items in certain spots, later in the game. Not only does chaining attacks together fill up the grade point bar, but it also fills up the AP bar to unleash devastating attacks. The grade points earned by damaging enemies or digging can then be put towards “revelations”; little temporary upgrades towards HP, AP, Attack, Defense, Bonus points and lastly Gigacals. Gigacals are possibly the most important aspect of the game as your amount dictates how long you can be in the real world, away from the swamp and Metallia. The counter starts at 99, and it is effectively your game time. However, it can be replenished by using grade points whenever you find a pillar (checkpoint), using unique items, or consuming enemies. The first two don’t have any penalties, but consumption of enemies is risky as they will stay in your stomach until the end of the level (along with any revelations upgraded). Enemies sit in your stomach stock as garbage. The stronger the enemy consumed, the more garbage their body will take up. This means you have less room for any items or weapons you find in the levels, so consumption should only be used when you’re low on Gigacals.

When encountering enemies in The Witch and the Hundred Knight, it’s important to note that not all enemies respond to all weapons the same way. Many have resistances to one of the three damage types (see earlier). Many weapons in another class can also inflict different kinds of damage. For example, a spear class that usually does slash damage may, in fact, do magic damage instead depending on its type, rarity, or unique properties. All weapons and equipment can be upgraded using anima dropped from enemies as well as items you dig up. Not all weapons can have more than a few upgrades, with the maximum seeming to be roughly ten. Further in the game, you will also access the ability to forge one weapon into another, losing one of them in the process to strengthen the other.

The Witch and the Hundred Knight: Revival Edition_20160608005332

That may seem like a lot to learn, but it becomes minuscule and most of the time you can just hack and slash with whatever you like. Apart from bosses and their guard shield mechanic, there’s not much strategy to the game. Some puzzles are easy, and there’s the ability to raid villages i.e.; acquire more items. There’s also an alternate game mode called Illusion Tower which further borrows ideas from the Disgaea series. The Illusion Tower is an optional self-contained story dungeon that is created using your items. Whatever weapon you use to make the dungeon will dictate enemy strengths and levels. There is a boss every ten levels, which are rehashes of story bosses, and the only real highlight of the Illusion Tower is you can get better loot, and also use Metallia as a character. She controls pretty much the same as Hundred, just using magic and set equipment loadouts. That’s all there is to the game. Combat is very monotonous and starts to get boring a third of the way into the game, despite the depth, it seems to have. Sadly, The Witch and the Hundred Knight is a pretty generic hack and slash title.

The visuals are improved from the original, but that’s not saying a whole lot. The models still aren’t very detailed, and the environments are surprisingly bland, given the different stages there are. Admittedly, though, stage layouts are often entirely identical, with only pallets, meshes and textures altered. The PS4 obviously looks far less jagged, and more three-dimensional in comparison to the original, utilizing different lighting, shaders an updated engine, and new assets. The animations are pretty fluid, and enemies quite varied in their attacks, but not appearance. Most enemies, and in fact many bosses are just color swapped version of earlier bosses, boasting only an increase in hp and tactics as a change.

The game is still very bright and bouncy. The models and accompanying particle effects are decent enough, despite the lack of detail and still work with the overall aesthetic of the game. There’re one or two bits of nudity, a surprising amount of blood and the traditional animation scenes are quite enjoyable and well illustrated. All the characters look great, echoing how unique they are in both personality and ability. The women are quite pleasant to ogle with plenty of fan service and the boys while cute, don’t get as much screen time, except Lucchini. The bosses are usually far larger than the Hundred Knight on screen, with the battle arena most often quite limited in scale. Cut scenes are done Disgaea style, while character’s mouths barely move in synch with the words.

The voice acting is surprisingly top notch! Metallia’s range of emotions is fun to listen to, along with her rather severe standoffish nature. She swears along without a care throughout the whole game, and this bugged the hell out of me! If one makes a game with a character as vile as Metallia, then censors the really over the top cursing she does, it loses impact. It felt to me like NISA weren’t willing to commit to the spirit of the character for fear of offending people. Sadly, the censored beeping of her words breaks what little immersion the game already had, and sullens the experience. All the supporting cast of voice actors are great. Vicole Dotrish is adorable, and I just wanted to hug her and tell her everything would be okay. The butler as the straight man works quite well, and all the dialogue is pretty enjoyable. The voice acting and the energy the dubbing brought to the characters helped bring them alive, and make them even more memorable. One of the game’s few strengths.

The Witch and the Hundred Knight: Revival Edition_20160527210947

The music is quite pretty at times, but this is sadly overshadowed by the fact you’ll have to slog through the game for a good 70 or so hours. This means you’re forced to hear the main theme of the swamp, and certain pieces that are overplayed to the point where I had to turn the volume down a few times. Add to that, the decent sound design which sadly had The Hundred Knight’s battle cries, chirps, squeaks coming through your PS4 controller, than the audio can start to get a bit grating.

I’m not going to lie. My opinion on this game was very mixed. Boss battles weren’t particularly special, and aside from the story and characters, the game was quite lacking. The fact you can only play as Metallia, in the optional Tower of Illusion dungeon as a power up for a limited time, bugged me considering she’s the protagonist. The massive grind wall that is thrown in front of you before Chapter 11, to unlock the final two game chapters, further sullied my experience. The game has a major exploit involving the Tower of Illusion that lets you bypass the grind quite a fair bit, but it’s still a sign of poor game design. Ultimately, a lot of Witch and The Hundred Knight is all flash and no substance. Combat at first seems deep until you realize half of its functions are practically worthless.

The Witch and the Hundred Knight: Revival Edition_20160528183301

This is a basic game, and it plays like a baby’s first action roleplaying game. Once you get to Chapter 10, the difficulty curve ramps way up, and will likely frustrate those who are unprepared. This is further added to by the hidden part of the game that requires defeating three optional and challenging bosses to unlock. In short, The Witch and The Hundred Knight is one long grind! If games with lots of content but little substance are your sorts of thing, and you enjoy mashing the square button for the length of any other decent roleplaying game, then Hundred Knight might be for you. If you can stomach the monotony and bland level layouts, the story is actually pretty fun and rewarding. It’s just sadly not quite worth it. It’s a shame! It had a lot of potential and I was initially excited to try it. Better luck next time Nippon Ichi.

[signoff predefined=”APGN Call to Action”][/signoff]

The post Witch and The Hundred Knight Revival Review appeared first on APGNation - Gaming News & eSports 2017.

]]>
http://apgnation.com/articles/2016/06/11/22707/witch-hundred-knight-review/feed/ 0 22707
Team in Profile: Immortals http://apgnation.com/articles/2016/06/11/22799/team-in-profile/ http://apgnation.com/articles/2016/06/11/22799/team-in-profile/#comments Sat, 11 Jun 2016 16:25:39 +0000 http://apgnation.com/?p=22799 As a team here at APGNation’s eSports division we always love the off season with all it’s roster changes and excitement, sometimes even more so than the season itself, but we also know it can be hard to keep track of who’s going where and who everyone is. That’s why we’ve been working hard to bring you team profiles that can help you stay up to date and in the know. In this profile, Ellen Chou takes a look at the North American behemoth, Immortals.   Huni The former rookie behind holo holo holo, Seung-hoon ‘Huni’ Heo has never failed to liven up the games he has step foot in. Ever since his time in Fnatic, Huni has always rocked the top lane as well as the rest of the enemy team with his hyper carry style of getting quadra kills and pentakills. But now that he is in North America as the top laner for the Immortals, he has proven much more than the expectations placed on him during the Spring season. With the new split coming around the corner, Huni is looking to dominate the season again perhaps without a single loss.   Reignover Yeu-Jin ‘Reignover’ Kim was a dominating factor in the EU LCS last year by taking his team, Fnatic, through the regular season and into the Worlds Championship. He would continue this reign into the North America region as he becomes the jungler for Immortals. Throughout the matches, he would constantly own the jungle, even the enemy’s and guide his team through a lot of one-sided games. With a new split coming around, this jungler will be looking to reign over the rift with his capabilities as a professional player.   Pobelter After his time in Counter Logic Gaming, Eugene ‘Pobelter’ Park would live to mid lane another day with Immortals. Along with the rest of the team, Pobelter would become one of the backbones to push the squad to a dominating split. Although he may be overshadowed by the likes of his other teammates, Pobelter knows how to show off his skills as it has been paid off with near perfect matches. With another season coming along, it will be another chance to lead Immortals to the play offs.   WildTurtle The ever so wild Jason ‘WildTurtle’; Tran has kept his mark in the bottom lane from his years in Team SoloMid to his new Immortals. With a newly reformed team, WildTurtle has seemingly revitalized and quickly went back to making plays as if he never left his prime. After doing more than just meeting expectations of this new team in the spring, he and his team look to secure spots for the Worlds Championship in the upcoming split. But with Immortals slowly revealing what their weak points are for opposing teams to exploit, the team has to bring themselves together to prove that they are not that mortal.   Adrian Adrian ‘Adrian’ Ma is a familiar face in the LCS scene from being a part of Team Impulse, but has now become the support for the hyped up Immortals team. However, they proved the haters wrong by nearly sweeping the entire regular season. Often, enemy teams would tackle the carry players, but even Adrian has drawn out bans for his Janna and Soraka plays that lead his team to victory. But now as the team is slowly cracking open, Adrian has to make sure that his immortal team keeps up with the meta and the synergy to stay like that.   [signoff predefined=”APGN Call to Action”][/signoff]  

The post Team in Profile: Immortals appeared first on APGNation - Gaming News & eSports 2017.

]]>
As a team here at APGNation’s eSports division we always love the off season with all it’s roster changes and excitement, sometimes even more so than the season itself, but we also know it can be hard to keep track of who’s going where and who everyone is. That’s why we’ve been working hard to bring you team profiles that can help you stay up to date and in the know. In this profile, Ellen Chou takes a look at the North American behemoth, Immortals.

 

Huni

The former rookie behind holo holo holo, Seung-hoon ‘Huni’ Heo has never failed to liven up the games he has step foot in. Ever since his time in Fnatic, Huni has always rocked the top lane as well as the rest of the enemy team with his hyper carry style of getting quadra kills and pentakills. But now that he is in North America as the top laner for the Immortals, he has proven much more than the expectations placed on him during the Spring season. With the new split coming around the corner, Huni is looking to dominate the season again perhaps without a single loss.

Image Courtesy of: goldper10.com

Image Courtesy of: goldper10.com

 

Reignover

Yeu-Jin ‘Reignover’ Kim was a dominating factor in the EU LCS last year by taking his team, Fnatic, through the regular season and into the Worlds Championship. He would continue this reign into the North America region as he becomes the jungler for Immortals. Throughout the matches, he would constantly own the jungle, even the enemy’s and guide his team through a lot of one-sided games. With a new split coming around, this jungler will be looking to reign over the rift with his capabilities as a professional player.

 

Pobelter

After his time in Counter Logic Gaming, Eugene ‘Pobelter’ Park would live to mid lane another day with Immortals. Along with the rest of the team, Pobelter would become one of the backbones to push the squad to a dominating split. Although he may be overshadowed by the likes of his other teammates, Pobelter knows how to show off his skills as it has been paid off with near perfect matches. With another season coming along, it will be another chance to lead Immortals to the play offs.

 

WildTurtle

The ever so wild Jason ‘WildTurtle’; Tran has kept his mark in the bottom lane from his years in Team SoloMid to his new Immortals. With a newly reformed team, WildTurtle has seemingly revitalized and quickly went back to making plays as if he never left his prime. After doing more than just meeting expectations of this new team in the spring, he and his team look to secure spots for the Worlds Championship in the upcoming split. But with Immortals slowly revealing what their weak points are for opposing teams to exploit, the team has to bring themselves together to prove that they are not that mortal.

 

Adrian

Adrian ‘Adrian’ Ma is a familiar face in the LCS scene from being a part of Team Impulse, but has now become the support for the hyped up Immortals team. However, they proved the haters wrong by nearly sweeping the entire regular season. Often, enemy teams would tackle the carry players, but even Adrian has drawn out bans for his Janna and Soraka plays that lead his team to victory. But now as the team is slowly cracking open, Adrian has to make sure that his immortal team keeps up with the meta and the synergy to stay like that.

 

[signoff predefined=”APGN Call to Action”][/signoff]

 

The post Team in Profile: Immortals appeared first on APGNation - Gaming News & eSports 2017.

]]>
http://apgnation.com/articles/2016/06/11/22799/team-in-profile/feed/ 2 22799