Our Nation’s The Wolf Among Us Episode 2 Review

Picking up from where we left off on the last review, I’m going to point out again that this game contains many very graphic scenes and profanity throughout, as well, there is a scene of nudity, none of which will be shown in this review.

Most of this review will be about the story content itself because, as I covered with the last game, the main parts of the game are fairly solid. I’ll avoid spoilers as much as possible, but I recommend playing the first episode before reading this because there are minor plot details that are unavoidable.


Released five months after the first installment, episode 2 doesn’t waste time picking up where the first game left off. Your character Bigsby “the big bad” Wolf is beginning his third day without sleep and following the trail of a second death of a Fable. In fact, the “previously on” sequence leads so smoothly into the first section of gameplay that you almost forget you’re interacting with the movie-like comic book in front of you.

My reservations about the time-based decision making from the first episode began to fade as I sat into the second episode. I felt like I was so part of this world now that I knew the decisions I wanted to make before they came, so I felt like I had ample time.

Be aware that every decision you make while playing this game really does change things. When I started seeing the dots connect over the first episode, I was remembering which ones were still left untouched for the second, and every one of them started trailing into the storyline.

How people view you, grudges people have against you, regrets from past mistakes all come into play with the situations you’re presented. Telltale did a fantastic job giving the user the experience they are asking for. The characters that you chose to offend will work actively against you, whereas the characters you help and treat with respect are quick to sidle up to your cause.


What I love about games most is their story, so I chose to at first avoid all combat where I could, and the game reacted in being a much more mystery-detective feel. I watched other people to play the game angry and agressively which resulted in an action-packed, fight-scene-filled, adrenaline-pumping game where there was constant button mashing, and dodging flying objects that had just been thrown at Wolf.

However, Telltale made sure to balance it. Just because I didn’t go looking for a fight doesn’t mean a fight didn’t find me, and sometimes I came across passive which caused others physical pain in my avoidance of confrontation. I never found myself bored, and in the action, I was always sure what was going on and what I needed to pay attention to.

Even then, with so much action, there were details and information flying every which way to give you the slip on what you thought was happening, and every piece of evidence makes you question who-done-it.

So whether you’re looking for bang-’em-up back-to-back thrills or slumming the dark and dirty corners of the Bronx with¬†flippant pinache, Wolf Among Us has the content for you.

I’m sure I’ll be playing this game many more times to see all of what I missed by taking my current path, but that’ll have to wait until I’m through all the episodes. I want to know what happens next!

Trying to stay objective, I was really searching for issues for this game. I didn’t want to throw out another 10/10, but this game keeps getting better and more engrossing. The one thing that I felt over both episodes was my biggest issue was that there are invisible walls keeping you from going where you aren’t supposed to go. For example, I it a wall in the picture below.


But if a tiny level design pet peeve is my biggest concern, the game is clearly a fantastic game. The graphics were still brilliant, the tension in every situation was deep, and the storyline was impressively thorough. When it comes to The Wolf Among Us. I have no real complaints.

Daniel Jauch
Written by
I have a huge passion for games and the excitement of finding what heroes you like to play. I believe in everyone there's a little gamer that wants that adventure and interactivity, so I do what I can to connect people to that inner-hero.

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