Lost Dimension Review

Title: Lost Dimension
Publisher: Atlus
Developer: Furyu
Reviewed On: PS3
Release Date: 7/28/2015

A copy of this game was provided by the publisher for purpose of review.

This article will be a continuation of my preview of Lost Dimension published last week, so please go read that first if you would!

LD Screens (5)

Lost Dimension is a game that lives and dies by its gameplay. It has an excellent battle system that rewards thinking over simple brute force — difficult to execute without stifling the player. It is actually possible to take an entire turn to fall back just out of enemy range and then sit and watch as your foes come running forward only to be slaughtered the next turn. You also see this implemented with great success in the game’s assist system, which allows players to set up their party in particular formations to maximize damage.

Enemy Attacks (1)

Unfortunately,  this reliance on gameplay above all else also means that Lost Dimension suffers in other areas — namely plot and characters. Lost Dimension really has no overarching plot and most of the game’s background information is thrown out in large chunks in character profiles buried in the information menu, beside tutorial reviews and other bland information. This means that for large chunks of the game, you have nothing to do but humor Persona-esque dialogue with your teammates, check your equipment, then dive into yet another battle to advance the game. There are no long story cut-scenes in Lost Dimension, no deep conflicts between characters, and really no conflict at all beyond, “get to the top of the tower and  kill The End.” It’s really hard to care about the plot. There’s some character development — you’ll definitely feel something when several of them eventually turn traitor. But the main protagonist Shou is as bland as a white bread — despite being a telepath, Shou’s talent is never utilized in battle, and serves only as an excuse to implement the psychic dives that hint at treachery before it happens.

Suspicions (6)

With no substantial story, Lost Dimension is a pretty short ride. Clocking in at about 20-30 hours, (including every side and character quest) it’s fun game that leaves you wanting more, simple as that. Sure, the game does have a secret ending that is unlocked on a second playthrough once you’ve maxed out everyone’s bond with Shou, but you likely won’t be able to justify the grind. This lack of replay value is perhaps one of Lost Dimension’s biggest shortcomings: its gameplay and mechanics are strong but are implemented in an overall experience that simply does not reward subsequent playthroughs or extended plays like other modern JRPGs might.

LD Screens (2)

So what does all of this mean? Well, as long as you don’t come into Lost Dimension expecting a deep story or lengthy quest, then you will be pleasantly rewarded with one of the best original SRPGs of this console generation. If you’ve been looking for a SRPG to play, or just want something to bridge the gap between now and the release of this fall’s big RPG titles, then you will not be disappointed by Lost Dimension.

All of this earns the game a 8/10.

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Nicole Seraphita
Written by
My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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