Space Engineers Brings Open World Construction To Xbox One

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It was announced at Gamescom this past weekend that Space Engineers, an open world game in which players build, fight, and mine their way through the void of space, will be coming to the Xbox One. A cult hit when it was released on Steam Early Access, Space Engineers offers players the ability to create space stations and ships both by themselves and with other players in a variety of modes of play, such Survival and Creative.

The people over at Keen Software House, the creators of Space Engineers, are very excited to be introducing their creation to a whole new segment of the gaming public, with Marek Rosa, the CEO and Founder of Keen Software House, offering up the following insights: ““We are really excited to introduce Space Engineers to an all new audience on Xbox One and provide gamers from around the world the same open-ended creative environment that has enamored PC gamers,” and would go on to add that “With the power of Xbox One, we will be able to offer all of our features with amazing multiplayer options. We expect the Xbox community to unleash amazing creations and astounding worlds that we can’t even imagine.”

For those looking for more on this exciting new development you can visit Keen Software’s website here or visit them on Facebook here,  and on top of that, we’ve got a trailer straight from Gamescom!

And while your at it, don’t forget to follow us on Twitter at @APGNation!.

Nicole Seraphita
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My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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