The Trading Card Game (TCG) genre has grown and shrunk since the introduction of Magic: the Gathering over twenty years ago. First came a massive flood of similar games including Pokémon and Yu-Gi-Oh! in the mid to late 90’s, and then again just a few short years ago with the entry of Bushiroad, makers of such games as Cardfight!! Vanguard and Future Card Buddy Fight into the American marketplace. Joining the ranks of these popular games is Force of Will, which makes its debut in America on February 13th after a successful run last year in Europe and Australia.
In Force of Will, players take on the role of powerful entities known as Rulers who use their psychic abilities to summon beings known as Resonators, who are represented by in games by cards similar to MtG’s creatures or YGO’s monsters, and cast powerful spells to defeat their foes. Lords draw their will from six different attributes: Light, Fire, Water, Wind, and Darkness, represented by their respective Magic Stones — use the will from these stones to summon Resonators and cast spells. And when they’ve run out of cards, as a last ditch-effort players can transform their Rulers into Resonators and take to the battlefield themselves. However, this is a costly transformation as the death of a Ruler means losing half your life. Those looking for more in-depth rules can find a tutorial here.
The first round of Force of Will will arrive in the form of the Japanese version of the game’s fourth and fifth sets “Crimson Moon Fairy Tale” and “The Castle of Heaven and the Two Towers” respectively, as well as a series of five starter decks reflecting the game’s six attributes.
You can learn more about Force of Will at the official site, where you can read about the game’s backstory and lore, and even read a short manga devoted to teaching the basics of the game in comic book format. While your there, don’t forget to follow us Twitter @APGNation for more gaming news and reviews.