Razer And The IGDA Team Up To Support Game Developers

Through a partnership with gaming accessory manufacturer Razer, the International Game Developers Association will be offering discounts on a variety of gaming products to its members.  Among the many products offered by this alliance are such notables as the Razer Nabu, the Open Source Virtual Reality (OSVR) Hacker Development Kit and many others. In addition, Razer will also offer support for various IGDA events, including the upcoming Game Developers Conference, which takes place from March 2-6. Members of the IGDA will also be offered membership in Razer’s “Indie Developers Program”.


Min-Liang Tan, Razer co-founder and CEO in the press release stated, “Razer has a history of successfully connecting the various players in video game development. Partnering with IGDA is another way of extending our support to the people that make a difference in the industry.”
Kate Edwards, IGDA executive director added, “With Razer’s great reputation in the industry, it was an ideal fit for the IGDA to partner with them to help provide our members with access to these cutting-edge products.”
IGDA is a nonprofit organization devoted to helping game developers, writers, artists, and other creative types thrive in today’s competitive video game industry. The International Game Developers Association is also the largest organization of its kind in the world.
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Nicole Seraphita
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My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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