WAG Challenge Celebrates Writing In Games

The Writing a Game Challenge or WAG for short, celebrates the people who put their hearts into writing the games we love in an event in which participants must concept, write, and create a game from start to finish in just thirty days. The event — which ran throughout the month of June — saw 92 entries that will be put before a panel of professional game writers, including the likes of Tobias Heussner (Drakensang Online), Ann Lemay (Mass Effect: Andromeda), Anna Megill (Guild Wars 2), and John Ryan (Destiny). Who will then narrow down the field to 20 and then choose one game among them that will be crowned the winner. For a complete list of the 92 games vying for the WAG Challenges top prize, you can check out the contests official page, where you can also download, play, and comment on each entry.

According to its founders, the WAG Challenge was started in order to promote writing in games and foster more collaborations between writers and developers. You can follow the Challenge online at both the official site mentioned above, and on Twitter where the hashtag #WAGChallenge is your key to finding live updates on the contest’s final phases as they happen live.

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Nicole Seraphita
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My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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