Indie RTS Flintlock’s Lithic Postponed

Lithic Logo small

Some of you might remember APG’s coverage of the indie stone-age RTS Lithic from last year, which makes the following news all the sadder for all of us here at the site. While Lithic was a promising game with an intriguing premise, and even managed to gain Green Light Status on Steam. Its complex nature and scope seemed to outstrip its creator’s ability to deliver, resulting in today’s announcement by Flintlock Games that Lithic will be postponed until further notice while their team focuses on smaller projects.

“It’s unfortunate that it has come to this,” said Lead Developer Tom. “Lithic has progressed well but as developers, we are not happy with the standard of animation we can achieve in-house. We underestimated the amount of work involved in animating Lithic and have realized that releasing Lithic as it currently stands would be disappointing for both us and the players. We have made the tough decision to put the project on hold until we can recruit an animator.”

Lithic announced a 2015 release date but after a failed Kickstarter campaign, the game’s future began to look more than a bit grim.

“The overall design of Lithic has a very certain feel to it,” said Lead Designer John Hughes. “The animation looked very weak against it with what we can do in-house, and it really impacted the way you looked at the game overall.”

There is some good news to report here, however, as the team at Flintlock also stated that the studio will live on beyond the temporary suspension of their flagship title, and will announce their latest project in the next few months. “It’s not the end for Lithic.” Said Tom. “Lithic certainly isn’t dead, and we’re confident that by delaying we will produce the game that Lithic should be.”

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Nicole Seraphita
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My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

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