New Mooncrest Concept Art Showcases A World Of Fantasy

Mooncrest is the first RPG from developer KnightMayor, a collective featuring of former Bioware employees Rick Burton, James Henley, Brian Ledden, and Jeff Visgaitis. Promising exciting “Souls-style” action and puzzle solving, Mooncrest takes players on an exciting journey in which interactions with your teammates acts as a means of propelling the story forward.

Today we have a new round of screen shots and concept art that show off the work of artists Simon Kopp and Max Degen, who previously worked on Ori and The Blind Forest.

[gss ids=”19401,19402,19403,19404,19405,19406,19407,19408″]

In a Q&A found at the game’s official website, the artists talk about their inspirations for working on Mooncrest.

Simon: The Art Director working on Mooncrest came to both Maximilian and I wanting to work with us. I really liked the project and the theme, because I also loved playing the old Baldurs Gate and Neverwinter Nights games back when I was a kid. It’s a really back to the roots fantasy style and I liked the approach they wanted to go with Mooncrest. They asked me to deliver concept art for characters and a key art illustration. I do both of those types of works less then environment concept art which was also a big draw into the project. Variety in my work really keeps me going and motivated.

Max: Mainly my love for RPGs and fantasy worlds.

You can learn more about Mooncrest on their Official Website.

[signoff predefined=”APGN Call to Action”][/signoff]

Nicole Seraphita
Written by
My name is Nicole Seraphita and I’m 27. I’ve been gaming since the days of the NES and have owned at least one system from each generation since then. My favorite type of games if most definitely RPGs, with my favorites being titles like Chrono Cross, Persona 4, and Tales of Xillia, though I also sometimes dabble in platforming games, fighting games, and visual novels. When I’m not writing for APGNation or playing games, I enjoy table top and card games, watch anime, and write fiction that I occasionally publish online. I tend to write a lot of Sci-fi and the occasional bit of fantasy, with the often overlooked sub-genre of Biopunk being my favorite. I’ve also written a few visual novels, though only one of them has made it all the way to completion thus far. My current dream is to be able to bring the Monster Girl genre to a western audience.

Have your say!

0 0