Mooncrest is the first RPG from developer KnightMayor, a collective featuring of former Bioware employees Rick Burton, James Henley, Brian Ledden, and Jeff Visgaitis. Promising exciting “Souls-style” action and puzzle solving, Mooncrest takes players on an exciting journey in which interactions with your teammates acts as a means of propelling the story forward.
Today we have a new round of screen shots and concept art that show off the work of artists Simon Kopp and Max Degen, who previously worked on Ori and The Blind Forest.[gss ids=”19401,19402,19403,19404,19405,19406,19407,19408″]
In a Q&A found at the game’s official website, the artists talk about their inspirations for working on Mooncrest.
Simon: The Art Director working on Mooncrest came to both Maximilian and I wanting to work with us. I really liked the project and the theme, because I also loved playing the old Baldurs Gate and Neverwinter Nights games back when I was a kid. It’s a really back to the roots fantasy style and I liked the approach they wanted to go with Mooncrest. They asked me to deliver concept art for characters and a key art illustration. I do both of those types of works less then environment concept art which was also a big draw into the project. Variety in my work really keeps me going and motivated.
Max: Mainly my love for RPGs and fantasy worlds.
You can learn more about Mooncrest on their Official Website.
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